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Pathfinder

Compendium

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Cleanse

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Positive energy infuses and cleanses your body. This spell cures 4d8 points of Damage + 1 point per Caster Level (maximum +25) and ends any and all of the following adverse conditions affecting you: ability Damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened.

In addition, cleanse breaks a single enchantment, Transmutation, or curse, even an instantaneous effect. For each such effect, you make a Caster Level check (1d20 + Caster Level, maximum +15) against a DC of 11 + Caster Level of the effect. Success means that the Creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.

If the spell is one that cannot be dispelled by Dispel Magic or Stone to Flesh, cleanse works only if that spell is 5th level or lower.

If used by Undead or other creatures healed by negative energy, the spell cleanses with negative energy rather than positive.

Attributes

Casting Time
1 standard action
Components
S, DF
Duration
Instantaneous
Level
Cleric 5, Inquisitor 6
Range
Personal
School
Evocation
Spell Damage
4d8+1 per Caster Level (maximum +25)
Spell Damage Type
Healing
Target
You
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