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Communal Resist Energy

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This Abjuration grants creatures limited protection from Damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subjects gain Resist Energy 10 against the energy type chosen, meaning that each time the creatures are subjected to such Damage (whether from a natural or magical source), that Damage is reduced by 10 points before being applied to the creature's Hit Points. The value of the energy Resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.

Resist energy absorbs only Damage. The subjects could still suffer unfortunate side effects.

Resist energy overlaps (and does not stack with) Protection from EnergyIf a character is warded by Protection from Energy and Resist Energy, the protection spell absorbs Damage until its power is exhausted.


Casting Time
1 standard action
V, S, DF
10 min./level (divide the duration in 10-minute intervals among the creatures touched)
Alchemist 3, cleric 3, druid 3, inquisitor 3, paladin 3, ranger 3, sorcerer/wizard 3, summoner 3
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (Harmless)
Creatures touched
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