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You wrest the control of a Construct from its master. For as long as you concentrate, you can control the Construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct's HD). If the construct's creator or master is present and trying to control the Construct, you both must make opposed Spellcraft checks each round to control the Construct.