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You place a curse upon a Creature, causing it to avoid the sight of a specific trigger, which is a kind of Creature, object, or condition designated by you. When the target is within 30 feet of a trigger and is aware of the trigger, it gains the sickened condition and feels an urge to leave. A successful Will save negates the urge to leave, but the sickened condition persists as long as the target is within 30 feet of a trigger and aware of it. Example triggers include beggars, filthy Clothing, diseased creatures, the king, blood, spiders, rats, corpses, and sewage.