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Pathfinder

Compendium

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Flaming Sphere

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A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a Creature, it stops moving for the round and deals 3d6 points of fire Damage to that Creature, though a successful Reflex save negates that Damage. A flaming sphere rolls over barriers less than 4 feet tall. It ignites flammable substances it touches and illuminates the same area as a torch would.

The sphere moves as long as you actively direct it (a move Action for you); otherwise, it merely stays at rest and burns. It can be extinguished by any means that would put out a normal fire of its size. The surface of the sphere has a spongy, yielding consistency and so does not cause Damage except by its flame. It cannot push aside unwilling creatures or batter down large obstacles. A flaming sphere winks out if it exceeds the spell's range.

Attributes

Casting Time
1 standard action
Components
V, S, M/DF (tallow, brimstone, and powdered iron)
Duration
1 round/level
Effect
5-ft.-diameter sphere
Level
Druid 2, Sorcerer/wizard 2
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Reflex negates
School
Evocation [fire]
Spell Damage
3d6
Spell Damage Type
Fire
Spell Resistance
Yes
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