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This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target. If the target moves after creating a groundswell, the ground returns to its normal elevation at the end of his turn; otherwise, it remains in place until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.


Casting Time
1 standard action
V, S
1 minute/level
Cleric 2, Druid 2, Magus 2, Ranger 2
Saving Throw
Fortitude negates (harmless)
Transmutation [earth]
Spell Resistance
Yes (Harmless)
Creature touched
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