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The Creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target makes an attack or casts a spell, it must succeed at a Fortitude Saving Throw with a DC = 10 + 1/2 Caster Level + Charisma (in the case of oracles) or Wisdom (in the case of clerics). If the target fails the Saving Throw, it takes 4d6 + your Charisma modifier (in the case of oracles) or Wisdom modifier (in the case of clerics) electricity Damage. It takes no Damage on a successful Saving Throw. You can dismiss this spell as an immediate Action when its subject confirms a critical hit to negate the critical hit and daze the Creature for 1 round. The attack still hits its target and deals normal Damage. The effects of the daze occur after the attack.