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Levitate allows you to move yourself, another Creature, or an object up and down as you wish. A Creature must be willing to be levitated, and an object must be unattended or possessed by a willing Creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move Action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating Creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 Penalty on attack rolls, the second –2, and so on, to a maximum Penalty of –5. A full round spent stabilizing allows the Creature to begin again at –1.


Casting Time
1 standard action
V, S, F (a leather loop or golden wire bent into a cup shape)
1 min./level (D)
Sorcerer/wizard 2
Personal or close (25 ft. + 5 ft./2 levels)
Saving Throw
Spell Resistance
You or one willing creature or one object (total weight up to 100 lbs./level)
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