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This spell causes Malfunction in target Constructmaking it unable to determine its actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

d% Behavior
01-25 Act normally
26-50 Take no actions on its turn (can still make attacks of opportunity)
51-75 Deal 1d8 + Str modifier to self with item in hand
76-100 Attack nearest Creature (for this purpose, a familiar counts as as part of the subject's self)

A malfunctioning Construct who can't carry out the indicated Action does nothing. Attackers are not at any special advantage when attacking a malfunctioning Construct. Any malfunctioning Construct who is attacked automatically attacks its attackers on its next turn, as long as it is still malfunctioning when its turn comes. Note that a malfunctioning Construct will not make Attacks of Opportunity against any Creature that it is not already devoted to attacking (either because of its most recent Action or because it has just been attacked).


One construct
Casting Time
1 standard action
V, S
1 round/level (D)
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude negates
Transformation; Level sorcerer/wizard 4
Spell Resistance
One construct
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