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Mass Cure Moderate Wounds

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You channel positive energy to cure 2d8 points of Damage + 1 point per Caster Level (maximum +30) on each selected Creature. Like other cure spells, mass cure moderate wounds deals Damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half Damage.


Casting Time
1 standard action
V, S
Bard 6, Cleric 6, Druid 7
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will half (harmless) or Will half; see text
Conjuration (healing)
Spell Resistance
Yes (Harmless) Or Yes; See Text
One creature/level, no two of which can be more than 30 ft. apart
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