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Pillar of Life

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You conjure a pillar of positive energy in a single 5-foot square within range that radiates light as if it were a Sunrod (normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light)). Living creatures adjacent to the pillar can spend a standard Action to touch the pillar and heal 2d8 points of Damage + 1 point per Caster Level (maximum +20). Creatures can move into the square containing the pillar, but if an Undead Creature moves into the pillar it takes 1d6 points of Damage per Caster Level (maximum 10d6). Undead creatures vulnerable to bright light take 1d8 points if Damage per Caster Level (maximum 10d8). A Creature cannot benefit or suffer more than once from a single casting of this spell.


Casting Time
1 standard action
V, S, DF
1 round/level
5-ft.-square pillar of positive energy, 20 ft. high
Cleric 5
Medium (100 ft. + 10 ft./level)
Saving Throw
Conjuration (healing) [light]
Spell Resistance
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