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You coat your body with a resinous substance, protecting you from attacks and Binding Weapons that strike you. You gain DR 5/piercing, as well as a +4 circumstance bonus to your CMD against Disarm attempts and on Saving Throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 circumstance bonus on Combat maneuver checks to initiate a Grapple, maintain a Grapple, and pin a foe. Any enemy you Grapple takes a –2 Penalty on attempts to break the Grapple and to escape the Grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex Saving Throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your Saving Throw DC for this spell). This spell has no effect on unarmed strikes or natural Weapons.