Type to search for a spell, item, class — anything!
Let Roll20 help you play more games and save time by checking out some of our Pathfinder First Edition products! For tons of creatures with pre-made character sheets and tokens, check out the Bestiary! For adventure content, fully set up in the Roll20 app, check out Rise of the Runelords Anniversary Edition! And for official Pathfinder map tiles, check out the Forest Starter Set Flip-Tiles, Wilderness Starter Set Flip-Tiles, and Urban Perils Flip-Tiles!
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.
If you and the subject of the spell move out of range of each other, the spell ends.