Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Sirocco

Edit Page Content

A blast of furnace-hot wind blasts downward, inflicting 4d6 fire Damage +1 point per Caster Level to all creatures in the area and knocking them prone. A successful Fortitude save halves the fire Damage and negates being knocked prone. Flying creatures forced into the ground by the powerful downdraft take Damage as if they fell unless they make a DC 15 Fly check, in which case they remain at their original altitude. Any Creature that takes Damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). Creatures with the water subtype take a –4 Penalty on all Saving Throws against this spell and take double normal Damage.

Attributes

Area
Cylinder (20-ft. radius, 60 ft. high)
Casting Time
1 standard action
Components
V, S, M/DF (handful of fine sand cast into the air)
Duration
1 round/level (D)
Level
Druid 6, Sorcerer/wizard 6
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Fortitude partial, see text
School
Evocation [air, fire]
Spell Damage
4d6+1 per Caster Level
Spell Damage Type
Fire
Spell Resistance
Yes
Advertisement Create a free account