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Pathfinder

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Summon Nature's Ally VIII

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This spell summons to your side one natural, 8th-level creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant), 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind. The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures creature(s) from the lists below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

1st LevelSubtype
Dire ratβ€”
Dogβ€”
Dolphinβ€”
Eagleβ€”
Giant centipedeβ€”
Fire beetleβ€”
Mite (gremlin)β€”
Poisonous frogβ€”
Pony (horse)β€”
Stirgeβ€”
Viper (snake)β€”

2nd LevelSubtype
Giant ant workerβ€”
Elemental (small)Elemental
Giant frogβ€”
Giant spiderβ€”
Goblin dogβ€”
Horseβ€”
Hyenaβ€”
Octopusβ€”
Squidβ€”
Wolfβ€”

3rd LevelSubtype
Giant soldier antβ€”
Apeβ€”
Aurochs (herd animal)β€”
Boarβ€”
Cheetahβ€”
Constrictor snakeβ€”
Crocodileβ€”
Dire batβ€”
Electric Eelβ€”
Giant crabβ€”
Leopard (cat)β€”
Monitor lizardβ€”
Sharkβ€”
Wolverineβ€”

4th LevelSubtype
Giant ant droneβ€”
Bison (herd animal)β€”
Deinonychus (dinosaur)β€”
Dire apeβ€”
Dire boarβ€”
Dire wolfβ€”
Elemental (Medium)Elemental
Giant scorpionβ€”
Giant stag beetleβ€”
Giant waspβ€”
Griffonβ€”
Grizzly bearβ€”
Lionβ€”
Mephit (any)Elemental
Owlbearβ€”
Pteranodon (dinosaur)β€”
Rhinocerosβ€”
Satyrβ€”
Tigerβ€”

5th LevelSubtype
Ankylosaurus (dinosaur)β€”
Cyclopsβ€”
Dire lionβ€”
Dolphin (orca)β€”
Elemental (Large)Elemental
Ettinβ€”
Giant moray eelβ€”
Girallonβ€”
Manticoreβ€”
Woolly rhinocerosβ€”

6th LevelSubtype
Buletteβ€”
Dire bearβ€”
Dire tigerβ€”
Elasmosaurus (dinosaur)β€”
Elemental (Huge)Elemental
Elephantβ€”
Giant octopusβ€”
Hill giantβ€”
Stegosaurus (dinosaur)β€”
Stone giantEarth
Triceratops (dinosaur)β€”

7th LevelSubtype
Brachiosaurus (dinosaurβ€”
Dire crocodileβ€”
Dire sharkβ€”
Elemental (greater)Elemental
Fire giantFire
Frost giantCold
Giant squidβ€”
Mastodon (elephant)β€”
Rocβ€”
Tyrannosaurus (dinosaur)β€”

8th LevelSubtype
Cloud giantAir
Elemental (elder)Elemental
Purple wormβ€”


When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Attributes

Casting Time
1 round
Components
V, S, DF
Duration
1 round/level (D)
Effect
Summoned creature(s)
Level
Druid 8
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None
School
Conjuration (summoning) [see text]
Spell Resistance
No
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