Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
D&D 2024 has arrived! Pre-Order the new core rulebooks now.
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Wandering Star Motes

Edit Page Content

You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a Sunrod, negating any Concealment for the target. The target must make a successful Will save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making Will saves each round. If a target makes its Will save, the Wandering Star Motes jump to the nearest enemy within 30 feet, who must now make Will saves every round or be dazed. Any time a target makes its Will save, the Wandering Star Motes jump to the next nearest enemy within 30 feet. A given Creature can only be affected by the Wandering Star Motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.

Attributes

Casting Time
1 standard action
Components
V, S, M (a sprinkle of flash powder)
Duration
1 round/level
Level
Bard 4, Sorcerer/wizard 4, Witch 4
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates; see text
School
Illusion (pattern) [light, mind-affecting]
Spell Resistance
Yes
Target
One living creature and special; see text
Advertisement Create a free account