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You call on the plants nearby to aid you in Combat. This spell is ineffective if no plants you can direct are within the area. You can spend a swift Action and/or a standard Action on each of your turns to direct one of the following attacks. The Attack Bonus or CMB for these attacks equals your base Attack Bonus + your Wisdom modifier. You grant a +1 bonus per three caster levels (maximum +5) on Damage rolls due to this spell. Your wilderness soldiers never provoke Attacks of Opportunity, and they do not count as allies for Flanking or other purposes.
Tree: A tree makes a melee attack with a 10-foot reach from its trunk. A hit deals an amount of Damage equal to 1d8 points + your Wisdom modifier. The tree can instead attempt a Bull Rush, drag, or reposition Combat maneuver with the same reach, but the tree cannot move itself.
Undergrowth or Hedgerow: Acting as a Medium Creature, one square of undergrowth or hedgerow attempts a Grapple Combat maneuver against an opponent within or adjacent to that square. Heavy undergrowth gains a +2 bonus to its CMD. Undergrowth cannot move the Grapple or pin a foe, but it can deal an amount of Damage equal to 1d4 points + your Wisdom modifier by making a successful Grapple check against a foe it is grappling. The undergrowth's CMD is 5 + its CMB. If you fail to direct the undergrowth to maintain the Grapple, it releases its opponent.