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Divination School

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Diviners are masters of remote viewing, prophecies, and using magic to explore the world.

Forewarned (Su): You can always act in the Surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered Flat-Footed until you take an Action. In addition, you receive a bonus on Initiative checks equal to 1/2 your Wizard level (minimum +1). At 20th level, anytime you roll Initiative, assume the roll resulted in a natural 20.

Diviner's Fortune (Sp): When you activate this school power, you can touch any Creatureas a Standard Action to give it an insight bonus on all of its attack rolls, Skill Checks, ability checks, and Saving Throws equal to 1/2 your Wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Scrying Adept (Su): At 8th level, you are always aware when you are being observed via magic, as if you had a permanent Detect Scrying. In addition, whenever you scry on a subject, treat the subject as one step more familiar to you. Very familiar subjects get a –10 Penalty on their save to avoid your Scrying attempts.


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