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API Sandbox

I've been running DoIP for a group of 6 for a few weeks. All but one of them are new to Roll20, and half of them are new to 5e.  I've got enough experience to know how to install and utilize some basic API. I'm using: GroupInitiative, TokenNameNumber, GroupCheck, TokenMod, TokenActionMaker, StatusInfo, GroupDamage, PowerCards/MacroHelper and MonsterHitDice  I have yet to make it through a single 3 hour session without the sandbox crashing multiple times. Last night we were only in combat for about an hour, and I had to restart the sandbox 5 times.  Needless to say, this isn't making a great impression on the 5 new roll20 users.  I'm just wondering if the Dev team is ever going to be given the chance to stop working on new stuff and get the basics to perform at even a reasonable level.
For what it's worth, I've been experiencing multiple API freezes over the last few weeks as well. I wonder if it's related to time of use? When I'm fiddling with my game during the day, the sandbox seems pretty rock solid. When we're playing on a Thursday evening, it feels like it's struggling.
1618855676
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
About 6 months to a year ago, I had a lot of sandbox crashes. Now they are far less common, but probably happen at least once out of two games played.
I haven't had a session in the last 6 months make it 3 hours without a sandbox crash. I play about 2 times a week, and most of the games are pretty limited in their API use. I had hoped that the update we got a week or so ago about the API server being upgraded was going to change things, but I've seen absolutely no difference. All of my games run 9-12 PM EST, both during the week and on weekends. I don't see a lot of issues when I prep during the afternoon or early evening. If the problem is just server load, it seems like there is a pretty simple solution to that.
Kevin B. said: I've been running DoIP for a group of 6 for a few weeks. All but one of them are new to Roll20, and half of them are new to 5e.  I've got enough experience to know how to install and utilize some basic API. I'm using: GroupInitiative, TokenNameNumber, GroupCheck, TokenMod, TokenActionMaker, StatusInfo, GroupDamage, PowerCards/MacroHelper and MonsterHitDice  I have yet to make it through a single 3 hour session without the sandbox crashing multiple times. Last night we were only in combat for about an hour, and I had to restart the sandbox 5 times.  Needless to say, this isn't making a great impression on the 5 new roll20 users.  I'm just wondering if the Dev team is ever going to be given the chance to stop working on new stuff and get the basics to perform at even a reasonable level. Try running without both the powercard scripts, its the only script in your list that has notoriously been unreliable in live sessions for me.  Its great if you use it for niche things but once you start to use it for a ton of stuff and especially if you use the macro helper addon, it will begin to crash very often.