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Das Schwarze Auge 4.1/4th edition character sheet

There is a bug with the character sheets of The Black Eye 4th Edition. Parry dice samples are always assumed to be zero instead of the actual parry base value + modifiers.
1619190570

Edited 1619191135
Hi, for only one character in my team I also have the parade value stuck at '0' on the DSA 4.1 character sheet. For the other 4 characters in the game the parade is adjusted correctly if the players change their active weapons. As a (boring) work around, the GM or the player can adjust the entry 'PA_Aktiv' under the 'Attributes & Abilities' folder each time after changing the active weapon in the 'Ausrüstung'. Then the the parade is calculated correctly - until the active weapon is changed again. To be able to quickly change the 'PA_Aktiv', I have moved this attribute to the very top of the attribute list, so that at least you not need to scroll all way down in the list each time after changing the active weapon. (<ALT> plus double click with the mouse on the character token on the map quickly opens the character sheet for the edit.) We were not able to figure out, why only this one character sheet is buggy but the other 4 character sheets are operating correctly. Regards Stefan
Hi, I just found a permanent fix for the Pa=0 issue on [url=<a href="https://github.com/kreuvf/roll20-character-sheets/issues/72]character" rel="nofollow">https://github.com/kreuvf/roll20-character-sheets/issues/72]character</a> sheet designer's github[/url]: Simply check a wound tick box and uncheck it again. As soon as the character once had a wound marker on the character sheet, the PA_Aktiv is calculated correctly. Worked perfectly for the character sheet in my group. Regards Stefan
Thanks Stefan! That's better than nothing I guess