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How to enable a token to see in fog of war

Hi all I purchased the Princes of the Apocalypse module on the Roll20 store and I'm fiddling around with all the new goodies but I can't for the life of me figure out how to allow tokens to see through the fog of war! I can turn on and off the fog of war just fine but have no idea how to set a token as a character token and allow it to see through the fog of war, please help!
Only plus and pro sessions have actual dynamic lighting.  For free accounts you have the manual fog of war which requires the DM to clear the fog manually in various ways.  The tokens have no sight, they simply wait for the Dm to reveal areas.  If you are a plus or pro session, the settings are tabs on the token that are normally hidden to free accounts.  The key words you would want if you trully mean dynamic lighting, would be Legacy Dynamic Lighting and Updated dynamic lighting, if you reply saying you have pro/plus then I'm sure someone will chime in with the other instructions if I don't.  
1619186975
keithcurtis
Forum Champion
Marketplace Creator
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Think of Fog of War as a sheet of black paper you set over the top of the battlemat on your physical game table. Before the players enter the "dungeon", everything is covered. As they explore, you remove more and more of the covering paper to allow them to see the play surface underneath. It's completely manual, and requires no token settings. All players see only what you have revealed. If you do in fact have access to dynamic lighting, I just recently put a DL checklist on a hotkey. Here's a "why can't my players see anything?" checklist. The important thing is to verify . Don't assume. This list is written with GMs in mind, but can help players work through issues with their GM. The token is on the VTT It is assigned to the character The player has control over the character The token is on the Token/Object layer It is not blocked off by DL lines from seeing the immediate surroundings Make sure the player is looking at their token's immediate area. Shift-Click and hold on the token to pull the player's view to that area. If Fog of War is being used, that the area the token is in has been cleared The player has not been Split from the Party (Check the Help Center if this is unfamiliar) If Dynamic Lighting of any kind is being used: The token has sight turned on The token has a light source, or Nightvision (UDL) or personal light (LDL)
keithcurtis said: If you do in fact have access to dynamic lighting, I just recently put a DL checklist on a hotkey. Here's a "why can't my players see anything?" checklist. The important thing is to verify . Don't assume. This list is written with GMs in mind, but can help players work through issues with their GM. The token is on the VTT It is assigned to the character The player has control over the character The token is on the Token/Object layer It is not blocked off by DL lines from seeing the immediate surroundings Make sure the player is looking at their token's immediate area. Shift-Click and hold on the token to pull the player's view to that area. If Fog of War is being used, that the area the token is in has been cleared The player has not been Split from the Party (Check the Help Center if this is unfamiliar) If Dynamic Lighting of any kind is being used: The token has sight turned on The token has a light source, or Nightvision (UDL) or personal light (LDL) Nice list!  There's also a current bug with UDL that requires a token to be moved once before it starts displaying vision for controlling players, so you might want to add that under the last bullet: "Move the token once to 'activate' the vision on the token if needed." 
Thanks for the answer guys! I am a free user so that explains that! I was hoping that dynamic lighting would be included in a purchased module but ce la vie!
1619211335
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Jarren K. said: Nice list!  There's also a current bug with UDL that requires a token to be moved once before it starts displaying vision for controlling players, so you might want to add that under the last bullet: "Move the token once to 'activate' the vision on the token if needed."  Good addition. I have also noticed a few oddities that go away on a page refresh.