Hey. Again I want to thank everyone for the help. The sheet is looking great. Just can't get the last part to work, the toggle within a toggle based on level. This is the code (below). Abilities 1 and 2 are available at 1st level so they don't need an extra toggle/hidden/reveal. But the 3rd ability is 2nd level, the 4th is 4th level, and the 5th ability is 6th level with modifiers at levels 7, 12, and 15. Right now I am just concerned with them revealing themselves at the right level. Level is attr_Level. <div> <input type="hidden" name="attr_DruidClass" value="0" class="showStuff" /> <table class="hiddenTable"> </tr> <tr> <td><button type="roll" value="/w @{Charactername} &{template:custom}{{title=@{druidspecial1}}}{{Druids have a secret language used for communicating with one another. They are forbidden from teaching this language to any but their brethren.}}{{Additionally, if a druid has a high enough intelligence to learn an additional language, the following languages are available to them: aquan, auran, elf, fey, giant, gnome, sylvan and terran. The druid must have lived in or near a community of those whose language they seek to learn.}}"/> </td> <td><input type="text" name="attr_druidspecial1" width="125" STYLE="width: 125px" size="0" class="medium" value="Bonus Languages" disabled="true" /></td> </tr> <tr> <td><button type="roll" value="/w @{Charactername} &{template:custom}{{title=@{druidspecial2}}}{{Druids are connected to the forces of nature. They mystically coexist with their environment, gradually becoming a larger part of it. This relationship imparts to them a specialized knowledge of the wilds. A druid can identify plants and animals with perfect accuracy in the type of environment where the druid was trained or currently lives. In unfamiliar environments, the druid must succeed at a wisdom check to successfully use this ability..}}{{This identification ability allows the druid to determine the species of a plant or animal and the special qualities or abilities of the species. The druid can also determine whether water is safe or dangerous to drink. Additionally, druids can find shelter and forage for food. A druid always succeeds in finding basic shelter and enough food for individual daily sustenance. If the druid wishes to support additional people, they must spend 6 hours hunting and gathering to produce enough food and water to feed 2-8 people for a day. If the druid wishes to feed or shelter a larger group of people than the die indicate, a successful wisdom check is necessary. If successful, the druid must spend an additional 6 hours gathering food to feed and water an additional 2-8 people. A third attempt to gather food can be made. A wisdom check at -4 is made but if successful, another 6 hours of searching can feed an additional 1-4 people. This additional effort allows the druid to gather food and water for up to 5-20 creatures total. The druid can only hunt and forage for food three times per day.}}"/> </td> <td><input type="text" name="attr_druidspecial2" width="125" STYLE="width: 125px" size="0" class="medium" value="Nature Lore" disabled="true" /></td> </tr> <tr> <td><button type="roll" value="/w @{Charactername} &{template:custom}{{title=@{druidspecial3}}}{{At 2nd level, druids gain a +2 bonus to saving throws against fire, water, earth, air, cold and lightning attacks.}}"/> </td> <td><input type="text" name="attr_druidspecial3" width="125" STYLE="width: 125px" size="0" class="medium" value="Resist Elements" disabled="true" /></td> </tr> <tr> <td><button type="roll" value="/w @{Charactername} &{template:custom}{{title=@{druidspecial4}}}{{At 3rd level, druids gain the ability to move through natural thorns, briars, overgrown areas and similar terrain at normal speed and without suffering damage or other impairment. When doing so, druids leave no trail in the natural surroundings and cannot be tracked. However, thorns, briars and overgrown areas that are enchanted or magically manipulated to impede motion still affect druids.}}"/> </td> <td><input type="text" name="attr_druidspecial4" width="125" STYLE="width: 125px" size="0" class="medium" value="Woodland Stride" disabled="true" /></td> </tr> <tr> <td><button type="roll" value="/w @{Charactername} &{template:custom}{{title=@{druidspecial5}}}{{At 6th level, druids gain the spell-like ability to change into a small or medium-size animal and back again once per day. This ability operates like the spell polymorph self. Upon attaining this ability, a druid must choose a totem shape. The selection is permanent, and cannot be changed. Each time a druid uses this ability, the character regains 1d4 hit points.}}{{At 7th and 8th levels, the druid gains a new totem shape. Each shape can be assumed once per day. At 12th level, the druid gains the ability to take the shape of a large version of one of the previously chosen totem forms. This large form can be assumed once per day, and the druid can decide between the three forms each time this ability is used. When assuming the large version of a totem form, the druid heals 5d8 hit points. At 15th level, the druid can take a totem shape twice per day and at 18th level, three times per day.}}"/> </td> <td><input type="text" name="attr_druidspecial5" width="125" STYLE="width: 125px" size="0" class="medium" value="Totem Shape" disabled="true" /></td> </table> </div>