Well, first, as I read the SRD, the wis bonus and the level bonus' due to AC do affect flat-footed as well as touch AC (source I'm using: <a href="http://www.dandwiki.com/wiki/Monk" rel="nofollow">http://www.dandwiki.com/wiki/Monk</a> , partway down the page where it says AC Bonus), so could be added in to the AC Misc Mod box. If I'm reading that wrong/the source is wrong/house rules rule otherwise, with the way the sheet is set up, he'd have to just add a note. 1). favored enemy: +?{Favored Enemy Bonus?|0} could be added to the damage box. This particular query has you add in the bonus value since it can vary as the ranger goes up in level (ie +2, +4, etc) and varies depending on which enemy. If you just hit return, you'll get a zero for the answer. 2). Kind of. 1d8+@{weapon1damagestat}+@{weapon1enh}[Weapon1 Enh] +@{weapon1specialize}[Weapon1 Specialization] +?{Favored Enemy Bonus?|0}[Favored Enemy]]] +[[d6[Fire Damage] in the weapon 1 damage box will give a result of "Ranger does 8+1 damage" when you hit the roll button. But it breaks the Crit button completely so don't use that if you want to use the crit button. 1d8+@{weapon1damagestat}+@{weapon1enh}[Weapon1 Enh]
+@{weapon1specialize}[Weapon1 Specialization] +?{Favored Enemy
Bonus?|0}[Favored Enemy] + d6[Fire Damage] can also be used but it will not separate out the damage, giving a "Ranger does 14 damage" result off the roll button. This one does not break the Crit button but everything will be multiplied by the crit multiplier if you use it. 3). Yes. You could put a ?{Multiplier?|2} in the weapon1critmult box (Critical multiplier under the weapon's Critical Section) if you wish to use the critical button on the character sheet. If not, you could add the same query multiplied against the damage in any other damage macro you create. So you could create a damage macro with [[?{Multiplier? (2 for 2x Crit; 3 for 3x Crit)|1}*(1d8+@{weapon1damagestat}+@{weapon1enh}[Weapon1 Enh]
+@{weapon1specialize}[Weapon1 Specialization] +?{Favored Enemy
Bonus?|0}[Favored Enemy])]] damage +[[d6[Fire Damage]]] fire damage in the Attributes & Abilities tab (or put it in your damage box as ?{Multiplier? (2 for 2x Crit; 3 for 3x Crit)|1}*(1d8+@{weapon1damagestat}+@{weapon1enh}[Weapon1 Enh]
+@{weapon1specialize}[Weapon1 Specialization] +?{Favored Enemy
Bonus?|0}[Favored Enemy])]] +[[d6[Fire Damage] ). 4). Where are you updating the macros? If they are abilities under the Character Attributes & Abilities tab, he should see them change. If they are Macros under My Settings, those are specific to you unless you set them to be visible to the player you wish to use them (at the bottom of the Edit Macro window, right above the Delete Macro section). And it's possible that he/she might need to do a refresh to see those update (not sure/haven't tested). General macro information is in the wiki under: <a href="https://wiki.roll20.net/Macros" rel="nofollow">https://wiki.roll20.net/Macros</a> ; there isn't anything specific for the D&D3.5 sheet written up anywhere. Hopefully that helps.