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Ch. 64: The Adventures Bust Out Prisoners from a Bugbear Jailhouse!

Dungeon Master (GM): Hello All!   Devin M.: Hello.   Lo Shan: Hey   Buddy D.: howdy   Dungeon Master (GM): Ok, so where will the party start the night off by visiting?   Buddy D.: yo mommas house   Dungeon Master (GM): Looks like T4, T8, maybe T6, N3 was not cleared out if you want to try that   Buddy D.: jk   Lo Shan: T4   Buddy D.: t4   Dungeon Master (GM): looks like S4, maybe s10 the Frogmen mound as ell   Lo Shan: Lets go to T4   Buddy D.: sounds good lo   Dungeon Master (GM): I don't think area F has been looked at either, that the primitive bullywugs there and there is Area D on the west side   Lo Shan: Thought Chris looked it over Area F   Dungeon Master (GM): you were close to it, thing is I don't know if I have a Map for area D! hmm, does not look like I do   Lo Shan: If not we can just use the plain white board and you draw on it   Dungeon Master (GM): N4 you had been inside of and know it's loaded with regular dangerous snakes   Lo Shan: Yeah I say Skip N4   Dungeon Master (GM): Ok, looks like i pretty much listed what is left to look at minus the pan lung lair   Lo Shan: T4 then   Dungeon Master (GM): Op you had been there, that is where you met the YT that gave you the pass to see Zoldathra!   Lo Shan: T8 then?   Buddy D.: t8   Dungeon Master (GM): ok, checking that one now ok, we are here!   Lo Shan: Looking for a door then   Dungeon Master (GM): 2 sets of double doors on the west side 3 on the east side   Lo Shan: Door locked?   Dungeon Master (GM): yes   Lo Shan the Human Superior Master, strains his/her ears in an attempt to HEAR what he/she should not! Result Whispered to DM   (From Lo Shan):  HEAR NOISE Roll:  26 % Needs ≤  35 %   Dungeon Master (GM): Opening the door you see various creates and barrels ok, not pictured on the map but they are there the only other door is on the west side   Lo Shan: Check crates barrels whats in them?   Dungeon Master (GM): food stuff and water none of it fancy looking   Lo Shan: Check West side door   Dungeon Master (GM): ok it's still just crates and barrels, nothing worth taking unless you are starved and thirsty 3 more doors you can try that are visible   Lo Shan: move out and check the other doors   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  98 % Needs ≤  62 %   Dungeon Master (GM): Lo fails to pick the lock open   Lo Shan: next door   Dungeon Master (GM): it is locked   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  70 % Needs ≤  62 %   Dungeon Master (GM): again Lo fails to open a lock!   Lo Shan: bad day for me next door   Dungeon Master (GM): another door to the south east   Lo Shan: check that door   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  40 % Needs ≤  62 %   Dungeon Master (GM): and Lo picks it open!   Lo Shan The Human Monk (Oriental) Says, "Hey Xili Do you have a Knock spell ready?"   Dungeon Master (GM): peeking inside it appears to be a bugbear guards barracks similar to what the party has seen before with filthy furs on the floor and garbage all around   Lo Shan: Do we want to fight bugbears?   Dungeon Master (GM): you can try that one west side door.   Buddy D.: sure   Dungeon Master (GM): currently there are none around in this room!
Lo Shan: Will try the West door   Lo Shan the Human Superior Master, attempts to gain entry, by PICKING OPEN a LOCK! Result Whispered to DM   (From Lo Shan):  OPEN LOCKS Roll:  43 % Needs ≤  62 %   Dungeon Master (GM): it is locked and Lo Shan opens it! peeking inside you spot at least two bugbears between rows of cells with prisoners in them! let's see if the closest one noticed Lo look inside 50% chance: [[1d100] oops 73   Dungeon Master (GM): he did not notice you   Buddy D.: can i fire a arrow   Lo Shan: Lets fight them free some prisoners   Dungeon Master (GM): yes, and that last spot i revealed is an area where it's caved in still ok, what is the strategy here?   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Bugbear #01 -T8! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -2  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Lo Shan: rush in and fight   Dungeon Master (GM): ok, and I will let Camlin get that arrow shot in as soon as the door is opened it's a hit and let's see for surprise 4 he was not, once the door was opened wide! ok Roll Initiative!   WEAPON INITIATIVE ROLL: Lo Shan the Human Monk (Oriental), gets ready to make an attack move! Weapon INIT Roll:  10 Only 1 Initiative roll shown to save space! ROUND 1 Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #01 -T8! Strike Hits an AC of  11  For  3  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he missed! : Lo Shan 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #01 -T8! Strike Hits an AC of  12  For  8  S/M or  18  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): he missed! : Camlin 's turn is done. Xilicien , it's now your turn!   Xilicien: I think I'll pass for now. : Xilicien 's turn is done. Bugbear #04 -T8 , it's now your turn!   Bugbear #04 -T8 the , Attacks with the SPEAR (11ft) at Camlin! Spear Strike Hits an AC of  10  For  5  S/M or  5  L HP Damage! he missed! : Bugbear #04 -T8 's turn is done. Bugbear #02 -T8 , it's now your turn! EOT ⇨   Dungeon Master (GM): he moves to there for now : Bugbear #02 -T8 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #03 -T8!   Strike Hits an AC of  -4  For  15  S/M or  18  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round a hit! : Lord Cromther 's turn is done. Bugbear #03 -T8 , it's now your turn!   Bugbear #03 -T8 the , strikes with the Footman's MACE(2.5ft) at Lord Cromther! Hammer Strike Hits an AC of  9  for  6  S/M or  3  L HP Damage! he missed : Bugbear #03 -T8 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): she just steps inside the bugbear jail : Sheila 's turn is done. Bugbear #01 -T8 , it's now your turn!   Dungeon Master (GM): he attacks  4 Camlin   Bugbear #01 -T8 the , attacks with the LONG SWORD (3.5ft) at Camlin! Long Sword Strike Hits an AC of  -1  For  4  S/M or  9  L HP Damage! opps that is Camlin and a hit!
Round 2 Bugbear #01 -T8 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the 3 PIECE ROD (6ft) at, Bugbear #01 -T8! Strike Hits an AC of  10  For  3  S/M or  5  L HP Bludgeoning Damage!   Dungeon Master (GM): he missed : Lo Shan 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #01 -T8! Strike Hits an AC of  14  For  2  S/M or  19  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. CRITICAL FUMBLE ROLL OF 1 For Camlin the Half-Elf Ranger results in:   Buddy D.: Fumble Roll 41 Result Off-Balance Effect Your terrible attack has left you off-balance. No attack next round unless you roll your Dexterity or less. Save DC DEX     DEXTERITY CHECK For Camlin the Ranger Rolls:  10  Needs ≤  17   Dungeon Master (GM): ok he's good : Camlin 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): staying back still?   Xilicien: Yes. : Xilicien 's turn is done. Bugbear #04 -T8 , it's now your turn!   Dungeon Master (GM):   Bugbear #04 -T8 the , strikes with the Footman's MACE(2.5ft) at Camlin! Hammer Strike Hits an AC of  4  for  3  S/M or  4  L HP Damage! he missed : Bugbear #04 -T8 's turn is done. Bugbear #02 -T8 , it's now your turn!   Dungeon Master (GM): stays back : Bugbear #02 -T8 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #03 -T8!   Strike Hits an AC of  -12  For  12  S/M or  9  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round he hits!   It seems that Bugbear #03 -T8 is defeated!   Lord Cromther 's turn is done. Sheila , it's now your turn!   Dungeon Master (GM): stays back : Sheila 's turn is done. Bugbear #01 -T8 , it's now your turn!   Dungeon Master (GM): either Lo or camlin:  6 camlin   Bugbear #01 -T8 the , attacks with the LONG SWORD (3.5ft) at Camlin! Long Sword Strike Hits an AC of  7  For  2  S/M or  1  L HP Damage! he missed any 2nd attacks?   Lo Shan: Yes   Lo Shan, attacks Bugbear #01 -T8 with the KUNG-FU IRON FIST! Strike Hits: AC  15 For  10  +  2  Bludgeoning Dmg (KO%: 63 ) Bugbear #01 -T8'S A/C :  5 Type Of Kung-Fu Fist Attack:  7 Results: If 5 above the number needed, 'To Hit'; The Opponent is stunned for  6  rounds and or: 1: Head Punch (KO : 30% or less) 2: Vitals Punch (KO : 10% or less) 3-6: Body Punch (KO : 2% or less) 7: Elbow Shot (KO : 1% or less) 8: Vitals Punch (KO : 5% or less) 9: Head Punch (KO : 15% or less) Gets 2 attacks/round   Dungeon Master (GM): fumbles again!
Dungeon Master (GM): but darn good damage there CRITICAL FUMBLE ROLL OF 1 For Lo Shan the Human Monk (Oriental) results in: Fumble Roll 74 Result Weapon Breaks Effect Your weapon breaks, base 100% chance, -20% for each '+' or ability of weapon. Save DC Percentile   rolling 1d100( 85 ) = 85   Dungeon Master (GM): ok another busted fist camlin you can do a 2nd attack now   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #01 -T8! Strike Hits an AC of  3  For  8  S/M or  19  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Lo Shan: same one again hehe   Dungeon Master (GM): that is a hit for 19   It seems that Bugbear #01 -T8 is defeated!     Dungeon Master (GM): third attacks from anyone? : Round 3 Bugbear #01 -T8 's turn is done. Lo Shan , it's now your turn!   Lo Shan the Monk (Oriental), attacks with the NUNCHAKU (27.5") at, Bugbear #04 -T8! Strike Hits an AC of  2  For  4  S/M/L HP Bludgeoning Damage!   Dungeon Master (GM): a hit! : Lo Shan 's turn is done. Camlin , it's now your turn!   Dungeon Master (GM): Cromth is still showing as being in game! I wonder why Daryl left...he's playing every other week Buddy you are up!   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Bugbear #04 –T8! Strike Hits an AC of  -3  For  4  S/M or  18  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds.   Dungeon Master (GM): a hit for 18u damage!   It seems that Bugbear #04 -T8 is defeated!   Camlin 's turn is done. Xilicien , it's now your turn!   Dungeon Master (GM): 1 bugbear left!@ still stay back Xil?   Xilicien: I think they can handle it, so yeah. : Xilicien 's turn is done. Bugbear #02 -T8 , it's now your turn!   Dungeon Master (GM): attacks Lo or Camlin   Dungeon Master (GM): 2 Lo   Bugbear #02 -T8 the , attacks with the LONG SWORD (3.5ft) at Lo Shan! Long Sword Strike Hits an AC of  14  For  6  S/M or  7  L HP Damage! missed! : Bugbear #02 -T8 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #02 -T8!   Strike Hits an AC of  -6  For  14  S/M or  18  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round a hit for 18! : Lord Cromther 's turn is done. Sheila , it's now your turn! Sheila 's turn is done. Bugbear #01 -T8 , it's now your turn!   Dungeon Master (GM): dead 2nd attack from LO?   Lo Shan: yes   Dungeon Master (GM): ok   Lo Shan the Monk (Oriental), Attacks with the IRON FIST (2.5ft) at Bugbear #02 -T8! Strike Hits an AC of  13  For  11  S/M/L HP Bludgeoning Damage! Through various toughening exercises, the character has hardened his hands so much so that they feel like steel. The character does damage on each attack, if his principal body part used is the hands. If the principal body part is not the hands, the character does damage on 1 attack per round.   Dungeon Master (GM): he missed, now for Cromther   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Bugbear #02 -T8!   Strike Hits an AC of  -9  For  14  S/M or  12  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round he hits and finished him!   It seems that Bugbear #02 -T8 is defeated!
Dungeon Master (GM): ok, looks like you have some prisoners to free and yes you find keys on one of the guards and coin pouches with coins in them of various denominations   Lo Shan: take the coins free the prisoners   Dungeon Master (GM): the abomination is looking like Pinhead because several were imbedding into his skull to keep him from concentrating on casting spells the rest are also in bonds in their cells any actions on the prisoners?   Buddy D.: free them   Dungeon Master (GM): ok, you eventually free them all   Lo Shan: open the chains if we can   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "You must be the ones slaying my kind, yet you free me?"   Lo Shan The Human Monk (Oriental) Says, "You seem to oppose them, so we will spare you"   Buddy D.: why ar eeyou locked upped   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Yes, Indeed I am. Most wish to follow Sertrous, and I opposed, thus why you see the pins in my skull. Sertrous wishes to destroy everything and I would not be believed."   Lo Shan The Human Monk (Oriental) Says, "We are killing those that support Sertrous"   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "I see. I must go now to get these pins removed and then healed. As they are painful and annoying indeed. I will promise to help you. If you also oppose Sertrous."     Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Have you spoken to Zoldathra?"   Dungeon Master (GM):   Buddy D.: you should help us destroy the follows of sertous   Lo Shan The Human Monk (Oriental) Says, "Yes, I have spoken with him"   Dungeon Master (GM): Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Good, good."     Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Do any of you have a face covering you can spare? So I may better hide these pins?" Lo Shan The Human Monk (Oriental) Says, "All I have is this hat"   Xilicien The Elven Magic-User Says, "Any chance we could remove & heal?"   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "May I have it?"   Lo Shan The Human Monk (Oriental) Offers him my hat   Dungeon Master (GM): he takes the hat and tries it on   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Ok, this is going to have to do for now."     Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Where are you staying in the city?"   Lo Shan The Human Monk (Oriental) Says, "With the Mongrelmen"   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Ah, I see. Ok, I will follow you there. Do you know a healer?"   Lo Shan The Human Monk (Oriental) Says, "We have one with us"   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "I see, will this healer be able to help pull out these damned pins and heal the wounds?"   Sheila The Human Cleric Says, "I will do my best"   Dungeon Master (GM): ok, you can cast a heal on him then   Sheila, praying to Ra, and laying a hand upon the injured Yuan-Ti Abomination Prisoner -T8, casts the CURE SERIOUS WOUNDS Spell! Level 4 Cleric * (Necromantic) Reversible Priest Sphere: Necromancy Components V,S Casting Time 7  segments Range Touch Duration Permanent Area of Effect Creature Touched Saving Throw None Healing:   12  Hit Points
Dungeon Master (GM): ok!   Yuan-Ti Abomination Prisoner -T8 The Yuan-Ti Abomination Says, "Ah, Much better, my lady and I thank you!" ok, looks like back to the mongrelmen camp!   Lo Shan: Lets go then   Dungeon Master (GM): ok, where to now? you can try to plan an attack on the bullywug lair in the swamp   Lo Shan: Sure go there Xilicien casts Fireball maybe?   Dungeon Master (GM): remember there are crocs there as well you also need to figure a way to get in as there appears to be no gate   Xilicien: I'll have to learn fireball first.   Dungeon Master (GM): I can bring up the map so you see the general layout ok   Lo Shan: OR We leave them alone and wreck the rest of the city   Buddy D.: i like wrecking the city   Dungeon Master (GM): ok, what's left are places you have passed on basically so it's pretty much either the frogs or those places that were passed over for looking too tough you have the primitive Bullywugs at F they live in caves on the cliff side there   Lo Shan: They are/ were our allies right?   Dungeon Master (GM): not the bullywugs, that would be the smaller hobbit sized grippli Let me check S4 and S10 ok, S4 is done   Lo Shan: With no fireball I think we skip the wooden palisade so bullywugs?   Dungeon Master (GM): S10 is the graveyard and that one is done and has a hole that goes down somewhere {Thracia}   Lo Shan: We can also go to Thracia be drugged and framed and become Gladiators hehe   Dungeon Master (GM): you have Area D, F, Horan's Compound even, Meditation Shrine at N4 (snakes), M10, T7 the phase spider temple you even have that YT Residence... but of course you don't have to go to the places that looks like a TPK waiting to happen! up to you guys! after those encounters I am looking at two more that would finish this module   Lo Shan: We can leave the city and go on another module   Dungeon Master (GM): that would be the Isle of dread we can visit encounters on the isles not yet explored but not the plateau because of the new encounters in the goodman games book I would like to add in It's best to finish the forbidden city with the last session dealing with those last two encounters, which could happen next week. that gives me two weeks to get Tamoachan ready for you I see buddy dropped out now for some reason Cromth is still showing as being in here but not buddy   Lo Shan: We can go attack the Bullywugs next week   Dungeon Master (GM): ok, yea, if buddy doesn't return I am going to message him on FB and see what's what he's typing "Roll20 is being Dumb" for him He's going to reboot and try again I need to make a bathroom run in the meantime...brb   Buddy D.: back   Lo Shan: I'm thinking we attack the bullywugs next week and then something next to give DM more time to get next Mod ready   Dungeon Master (GM): I am also back! up to you guys, you have that Abomination and a pureblood to assist you now. the primitive frogmen at F are in caves on a path that leads up to them the smarter ones in the swamp compound and both will see anyone approaching   Lo Shan: Maybe they have magic to help us   Dungeon Master (GM): the two YT do use magics   Lo Shan: break a hole in the palisade   Dungeon Master (GM): Ok, Looks like we hold off those encounters until next week then since Buddy and Devin did not say anything Last chance to speak up!   Buddy D.: i can do what ever   Dungeon Master (GM): Devin?   Buddy D.: still trying to get my feet in this module   Xilicien: I'll wait.   Dungeon Master (GM): ok, yea and maybe more will show up! Ok, then we can stop here, deal with the frogmen next week and the dragon stuff the week after that!   Lo Shan: Sounds good   Dungeon Master (GM): alright then Thanks for playing tonight guys and see you next week!   Lo Shan: CYA Next week   Xilicien: You're welcome & goodnight.