
I am setting up a Shackled City campaign (the second time I have done it for a full run). All the maps are on square grids and many have tight tunnels and/or diagonal walls. Furthermore, I am using dynamic lighting. There are two issues I am currently have when testing my setup: The token with sight sometimes drifts outside of the diagonal wall in a room and gets a view of the next room. Is there a suggestion to stop this? Is there a way to make "solid" walls that restrain a token from going through? The tight tunnels are not "grid friendly". Hence, a tunnel may straddle a gridline and only creep 2' in on either side. The result is that the player's token gets shuttled to one or the other side of the straddle and ends up looking at walls. Can a token be taken "off grid movement" temporarily? That is, can I not have a token "snap to grid" for a short time? I suppose I could just tell the players, "Yep, that's a long, winding tunnel and it's a tight fit. If you want to try and squeeze through, let me know before moving because it doesn't obey the grid well." Thank you ahead of time, Roy P.S. I am very impressed with my initial week here on Roll20.