So, bit of background first, right? I've been really wanting to play more DnD since I had to leave my last group for scheduling conflicts. I'd consider myself an intermediate player, I know some more obscure rulings but don't really power build. When it comes to my characters, I have both unique well-thought-out concepts, simple background-esque characters to just have fun with, and some that are mostly stat blocks to be fit into any campaign. I even have one character specifically designed for evil campaigns, should a potentially good one arise (with a bit of GM blessing on certain aspects). I generally prefer talking less myself, or at the very least not have it to rely on me solely to move the plot forward. I'm still practicing my improv and can stumble when unprepared. I'm happy to play in nearly any setting, GSRM friendly, 18+ optional. I love reflavoring items and effects, and I love homebrew though it is by no means a must. I also love being able to experiment with races and classes. My ideal campaign would be plot-light, but rp heavy with a healthy amount of combat thrown in. Something akin to monster-of-the-week type shows. Beyond that, any unique concepts would be fun to see played out. A campaign where the rules aren't super rigid would be great, allowing freedom to mix things and bend the rules a tad for the sake of fun is appreciated. (Side note: puzzles are always loved.) About my scheduling personally, I work Thursday-Sunday with long hours and travel times, so a Monday-Wednesday game would be not only the best, but only option. Furthermore, I work nights, so I can shift my sleep cycle on these days to fit just about whenever. I should also mention, my timezone is EST. I would prefer speech over text to communicate, and you can contact me anytime on Discord at Xojac#5187 That'll probably be the best place to contact me, since I don't come on here often outside of playing games. Finally, just some rapid-shot classes I've been itching to play. 1) Life Cleric: Played this once before, it was a lot of fun, would like to play again. 2) Moon Druid: Haven't played this one before, but love the idea of it. 3) Arcane Trickster Rogue Kenku: This is a very specific build, played it briefly but died due to a ruling misunderstanding. Would love a second shot. 4) Pact of the Genie Warlock Genasi: This is the evil build, btw, and would likely require a good sit down with the DM to get things approved. Am not by any means expecting this to be approved, but figured I'd list it anyway.