Hi there, I have powercards script installed with powercard macros that are set up for my players allowing them to choose the token they want to attack and attack it. If it hits it auto applies damage, does a sound effect and a visual effect. I cannot however workout how to get the longbow shots to trigger the ammo tracker from the 5e OGL script and reduce the players ammo by one nor do I know if this is possible. Does anyone know if this is possible or have any experience with this at all? This is an example of one of the macros. !power {{ --name|Squocka fires his Longbow --leftsub|Ranged Attack --rightsub|120/600 ft Range --@{target|npc_name} --Attack:|[[ [$Atk] ?{Attack|Standard,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1} + @{selected|dexterity_mod} +@{selected|pb} ]] vs AC @{target|bar2} --?? $Atk >= @{target|bar2} AND $Atk.base <> 20 ?? Damage:|[[ [$Dmg] 1d8 + @{selected|dexterity_mod} ]] --?? $Atk.base == 20 ?? Critical Hit|[[ [$CritDmg] 2d8 + @{selected|dexterity_mod} ]] --soundfx|_audio,play,nomenu| --vfx_opt|@{selected|token_id} @{target|token_id} beam-smoke --?? $Atk >= @{target|bar2} AND $Atk.base <> 20 ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^Dmg] _show|all --?? $Atk.base == 20 ?? alterbar2|_target|@{target|token_id} _bar|1 _amount|-[^CritDmg] _show|all }} !sfx volume:50 song:arrow action:play Thanks for your help.