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Macro and API suggestions for BX/BECMI Game?

Hi guys! I am about to start a BX/BECMI game for some of my players and would love to see what useful macros you have for that particular D&D setting? I already found a wonderful player character retro sheet for Moldvay and want to scour around the forums for more input! Any ideas will be appreciated!
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Gold
Forum Champion
are you using that Green-colored character sheet (roll20 built-in the drop down for sheets)? The sheet buttons on that are great and produce some lovely rolls. The B/x game I'm in, we use largely-mostly the rolls that come with-on that sheet. Yes there are collections of guidelines/macros out there. I'm on the lookout, if I find any link to share. Check around the old Roll20 wiki there might be a page dedicated to basic-expert.
Yes! I am using Amanda the Amazon Moldvay Sheet! IT IS AMAZING! My only complaint would be changing the font to a more simple one as it its a bit hard on my old eyes, but everything included on that sheet is gorgeous! Currently at a loss to know if there are any  APIs that work well for BX ... Only API script I ported from my regular games was the Tokenfate script which I use and the API script that lets you add automatically a number for new tokens of the same type, but beside those two nothing else. Any macro or awesome API still on the lookout!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Spambot ahoy!
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Gold
Forum Champion
The ones I can think of are not B/x-specific at all, but just general Bells & Whistles that i like to add on to help all my games (any game system). There are several API Script recommendation threads like that, listing general ones that aren't for specific game systems. Color Emote API by The Aaron ---- or the new Dialog one by keithcurtis Group Initiative Roller API TokenMod API CharSetAttr API MoTD Message Of The Day API and yes Token-Name-And-Number API like you said that one. There are more like these that can be used for many purposes. Waypoint Patrol API Bump API Carry API Random Rotate API Many more!  El Brujo said: Yes! I am using Amanda the Amazon Moldvay Sheet! IT IS AMAZING! My only complaint would be changing the font to a more simple one as it its a bit hard on my old eyes, but everything included on that sheet is gorgeous! Currently at a loss to know if there are any  APIs that work well for BX ... Only API script I ported from my regular games was the Tokenfate script which I use and the API script that lets you add automatically a number for new tokens of the same type, but beside those two nothing else. Any macro or awesome API still on the lookout!
Ahhh will look into that! Since I am playing B1 with a special setup to emulate an actual table with the map alongside I think I can use some of those APIs! Thanks for the suggestion friend! :D , wish there was an API for B/X Moldvay style initiative with d6s though As a side note having a blast visiting B/X ... my whole team is enjoying it after 14 levels in 5th hehe. I found useful some macros for me as a GM and will post them here in case more people wants to play B/X. I created them after todays session and reflect what I used the most during my foray "Into the Unknown" :D 1:- Common D6s rolls : /w gm &{template:default} {{name=Chequeos D6 Secretos!}}{{FORCE DOOR+STR Bonus=[[1D6<2]]SUCCESSES}}{{FIND SECRET DOORS+1 IF ELF=[[1D6<1]]SUCCESSES}}{{LISTEN AT DOORS AS HUMAN=[[1D6<1]]SUCCESSES}}{{LISTEN AT DOORS IF DEMIHUMAN=[[1D6<2]]SUCCESSES}}{{SEARCH NON MAGICAL TRAP NON DWARF =[[1D6<1]]SUCCESSES}}{{SEARCH NON MAGICAL TRAP IF DWARF=[[1D6<2]]SUCCESSES}}{{TRIGGER TRAP=[[1D6<2]]SUCCESSES}} 2- Monster Reaction:  /desc THE MONSTERS REACT TO THE PLAYERS!!! &{template:default}{{name=REACTIONS TABLE}}{{ROLL MODIFIED BY CHA+SITUATION}}{{ATTACK IMMEDIATELY[[2]]}}{{HOSTILE/POTENTIAL ATTACK[[3]]}}{{WARY/UNCERTAIN/CONFUSED[[6]]}}{{INDIFFERENT/LEAVES[[9]]}}{{AMICABLE/FRIENDLY[[12]]}} &{template:default}{{name=MONSTER REACTIONS}}{{RESULT=[[2D6]]}}   With these two macros game should flow more smoothly , as I was mostly looking to make reaction and basic d6 rolls for the players.  Something that would be great is a small API counter that can keep track with a small command of how many turns have passed so I can track time better to roll random encounters or check sleep/hunger needs, making an alarm or FX when a threshold of turns have elapsed for example , since I am currently tracking that on paper. Also a small API wallet as well, something that can track visually how many coins the group has for encumbrance  reasons/purposes...  Which is honestly much more important in B/X than in other D&D editions. Truly falling in love with B/X ... its an incredibly robust system that has a lot of potential imho.
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Ok guys to keep adding to the things I truly enjoy in the game for B/X play using the Moldvay char sheet, today I found this amazing API script called "MonsterHitDice" by "The Aaaron" ... WOW! It truly makes the difference! It simply rolls new random HD hitpoints for every token you drop from a monster in your inventory their hit dice! So in a sense paired with TokenNameNumber the two scripts make adding tokens to the mat a wonderful experience for any DM! They obviously work for other games but for B/X they work incredibly well. If you plan on using it for the Moldvay Char Sheet keep in mind to fill it thus: SHEET: CUSTOM HITDICE ATTRIBUTE: MonsterHD Click on "separate constitution modifier" and then CONSTITUTION ATTRIBUTE: MonsterHDBonus And thats it :D  I thought it was broken until I realized that on the monster sheet you have to place the HD value in dice format. So if a Monster has 1 Hit dice write there:  1D8    , if it has 2 hit dice then 2D8  ... etc. I also created a whole token set for B1 which I am planning to share to everybody to use it here on Roll20 using original OLD DND books game art , since all that art is copyrighted they are for personal use only of course, but I spent a whole weekend working on them, so hope others can use it as well in their gaming fun.
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Gold
Forum Champion
I am sure that Group Initiative API (by "The Aaron") can be configured to manage the d6 initiative that you want. The configuration instructions are a little dense and technical on that, but it's actually just 2 or 3 commands/settings to get it matching your system's initiative rules.  If necessary you can ask The Aaron (on this forum) to help set the config, but I think that you will figure it out El Brujo. You start by removing the 5e-ish settings, and make d6 the dice-type, Sort: ascending.  For tracking Time in TURNS to Hours (for wandering monsters, searching time, etc), you might also be able to use the Turn Order (feature of roll20), supplement possibly with some API. I think there's one(s) you can use for GP, money, encumbrance, also, but I'm not sure which API's help with that. I can only encourage you that I think it exists or can be done, whether with Macros or API scripts.
Ohhh .. TY for the info Gold! You again bring light to my game and my players as well, will look into the Group Ini API ... I dont know much about them to be honest, still discovering more and more as I keep playing. Will look into that one as well :D Thank you! :)
Hi Guys! I managed to upload to Imgur all of my Roll20 Assets for B/X and running in particular B1: Into the Unknown , you can check them here :&nbsp; <a href="https://imgur.com/a/pA7JEZi" rel="nofollow">https://imgur.com/a/pA7JEZi</a> Also I managed to create a couple more macros that greatly enhance my play. 1:- A small simple macro for rolling publicly random encounters B/X Style &amp;{template:default} {{name=**Random Encounters**: *Into the Unknown*}}{{Encounter ROLL=[[1D6&lt;1]]WANDERING MONSTER OR MONSTERS!}} 2- A macro that calls up a wandering monster table , I named it REA (random encounters A) , it is tuned already for B1, so for level 1 wandering encounters you just need to roll 1d2/1d4/1d6 and then the call to the table filled with the possible monsters for that level. /desc Something bumps in the darkness of the Caves of Quasqueton! /em rolls some dice! &amp;{template:default} {{name=**Wandering Monsters**:*Level 1*}}{{Dice=1d2[[1d2]]1d4[[1d4]]1d6[[1d6]]}}{{Monsters Appear!=[[1t[REA]]]}}&nbsp; 3- A thief skill roll table for the DM only with values set for a level 3 thief, you can edit the values as you like too. /desc You hear the DM rolling dice behind the Screen! /w gm &amp;{template:default} {{name=THIEF SKILLS!}}{{OPEN LOCKS=[[1D100&lt;25]]SUCCESS}}{{REMOVE TRAPS=[[1D100&lt;20]]SUCCESS}}{{PICK POCKETS=[[1D100&lt;30]]SUCCESS}}{{MOVE SILENTLY=[[1D100&lt;30]]SUCCESS}}{{CLIMB SHEER SURFACE =[[1D100&lt;89]]SUCCESS}}{{HIDE IN SHADOWS=[[1D100&lt;20]]SUCCESS}}{{HEAR NOISE=[[1D6&lt;3]]SUCCESS}} Hope it helps! Wish I could see more people play B/X! It is actually quite a nice little and simple system!
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Gold
Forum Champion
Very Nice. I agree Basic/Expert (old school D&amp;D) is a simple and good game for VTT / Roll20! My DM runs us in B/X. Here are the recent game sessions (all on Roll20), on youtube: <a href="https://www.youtube.com/user/lowe505/videos" rel="nofollow">https://www.youtube.com/user/lowe505/videos</a> I will tell them about this thread, El Brujo. Happy adventuring.
Awesome! Thanks! :) . I have managed to make my players delve deeper into Quasqueton and they are truly enjoying it. It has been for me an awesome break from 5th edition.&nbsp;