Wildemount Game: D&D 5e Suggested player experience:
Intermediate Day/Timezone: Saturday
at 12 pm EST/ 11 am CST/ 10 am MST/ 9 am PST Frequency:
weekly, as desired ($15 per session fee applies) Length:
3- 4-hour games Begins: This is a running campaign. Please
note that Roll20 is not responsible for any payment transactions and cannot
enforce any private arrangements. Game Link: <a href="https://app.roll20.net/join/8778151/j1ek-g" rel="nofollow">https://app.roll20.net/join/8778151/j1ek-g</a> Current Party
Composition: Eldritch Knight, Life Cleric, Totem Barbarian, Bard, Rogue/Paladin Welcome one and all to Wildemount, this fantastically land
is a wonderful sandbox for your D&D pleasure, brought to you by me DM
Mystic. Our epic adventure begins on the not too far from the jewel of the
Menagerie coast, Port Damali. For one reason or another, your character will
find themselves in Palma Flora, whether it be to enjoy a peaceful retreat or
the thrill of shark hunting, or whatever marvelous inventive reason your own
design. All aboard! The waters look calm, warm and inviting, but beneath the waves
there is a mystery to unravel! The party, after surviving the massacre of Palma flora found
themselves aboard a Rivalry pirate vessel Captained by Three Earring. After
tenuous negotiations the party struck an accord with the charismatic tabaxi,
setting for port at Bisaft post. During your time there you discovered a
nefarious plot, a growing goblin army was forming. Lead none other than Lucinda
Briarwood, the daughter of Sylas and Delilah Briarwood. Though these goblins
were twisted, deformed, augmented by some foreign technology and robbed of
their free will. Ultimately through you parties’ efforts you thwarted
whatever plan Lucinda was plotting and sent her fleeing from the Island. During
you exploits on the Island you befriended a tribe of Sahuagin who found
themselves refugees, ostracized by the fanatical Selachai. High Priestess to
Uk’atoa, who commanded the devastation of Palma flora in his name. Delving deeper into the unexplored jungles of Bisaft Post
you discovered a temple to Uk’atoa. Inside you found cult member in active
worship, performing a ritual rite. Jumping into action the party halted the rite
but were unable to ascertain a significant knowledge past a religious book that
mentally overwhelmed any who touched it. Pushing forward into the bowls of the
temple you discovered a wicked creature, after a hard-fought battle you found
the prize, it was guarding was a Luxon beacon. Completely your preparation and with the spoils you had
gotten during your exploit you left port Damali aboard you own vessel. Quickly
making for Palma Flora, where you attempted to negotiate with the fanatical
Selachai, but negotiations quickly broke down and bloodshed ensued. This
skirmish resulted in the death of the Sahuagin religious leader, in turn
reprisal was no exacted on the party. Rather the full measure of there rage was
taken out on the remaining denizens of Palma Flora. The second battle for Palma Flora was far more intense than
the original invasion. No retreat, no quarter asked, the party had to call upon
it is their trump card. Calling upon Urisic, a Mercurial dragon you had
befriend on Bisaft post, the party was saved from certain doom. The ancient
metallic dragon bellowing his mighty roar and unleashing his breath weapon sent
the Sahuagin scattering. The town in tatters, its people devastated, our heroes
selfless in face of grave injury and exhaustion began to undertake a search and
rescue efforts. Urisic, gifted in the arcane added you in your desperate
effort. Many were saved, but more… were lost. After giving into exhaustion the
party slept. Awakening embittered by the tragedy the party dove into the serene
waters of Palma Flora. Down into the ruins of the sunken palma flora, to
recover within a singular chest. Dragging it to shore, wrestling it open, you
discovered it was a portal…. To the Fey Wild. Nothing to lose and left with
more questions than answers the party delved head long into adventure: To the
fey wild and beyond!! 1)
Cursing is allowed at my table, but I request that it be used as a tactic for
the purpose of character building and authenticity—in other words, in
moderation. Keep the nature of your vulgarity and the comfort of your-mates in
mind. If you are asked to tone down your use of vulgarity or avoid a particular
use of it in the future, be mindful of that request. 2) Be
respectful of the time people spend in the spotlight. Please, try to keep
talking over one another to a minimum. Granted, we will all be getting to know
one another, and over time we should develop a rapport that will avoid such
issues. As a good rule of thumb, use roll20’s typed-chat feature in between
turns when initiating a moment of RP while another party member is currently
RPing; use discord’s similar feature when speaking OOC or cracking jokes.
3)
Mic check! We have all been in a game where we heard the background of another
player’s mic. This can and does diminish the fluidity of the game as well as
people’s enjoyment. No one needs to hear the crunch of your snack between
rounds of combat! Make sure to mute yourself while eating, or else avoid eating
during the game. 4)
The majority of this game will be run rules as written. If you want to do
something on the fly that bends the rules but does not outright break them, the
rule of cool comes into effect! During a game, my decision is final. You may
contact me privately if a ruling raises concern. I may choose to alter future decisions
based on your expressed argument, but I also reserve the right to keep my
original ruling. Do not bog down playtime with debate. Though, I am fine with a
“rules lawyer” helping the table by briefly citing an arcane and often
forgotten rule or trying to elevate the game during epic moments, but once I
make a call, leave contention and debate for post-game discussion. 5) I
respectfully require 24 hours cancellation notice. During the 24 hours prior to
play, I plan out the game. If someone cancels at the last minute, then a lot of
this planning goes to waste.
Failure to provide 24 hours’ notice and not
showing up will be considered a No Show. Too many No Shows and you will be
removed from the game. Exceptions will be made for family emergencies and other
unexpected things. 6)
Follow “Wheaton’s Law” (Don’t be a dick) and have fun! What you can expect from me: I am light-hearted, easy going and have a great sense of
humor, I am here to have as much fun if not more than you guys! I really do
strive to put you in that world, in that moment and help you fully realize in
vivid description how cool and bad ass your character and your actions are. Conversely,
actions do have consequences, so things can gosideways if you murder hobo! This
will of course vary with each person and each group I run, but I am for a 30%
RP, 10-15% exploration and the rest combat. I will by no means will ever make
you RP if you do not want to, but I do reward good RP and inventive thinking
more than combat XP. I run a mix of XP and milestone type system, that account
for attendance, so if you miss a whole bunch of games, you might be a level or
two behind the rest of the party, which is totally fine! Life happens, it is
what it is, Now for the nitty Gritty: I love providing an immersive experience, I will be using a
soundboard through discord for background noise, ambient sounds, battle music
and sound effects. I use a voice mod app to give each NPC their own sound,
because I am not a voice actor! I am putting in a ton of effort to make this a
memorable, please have a good headset so you can take full advantage of my
efforts. There is a choice to be made right of the bat... Roll for stats OR
take point buy once you have decided there is no going back until that
character either gets written out or dies (which you can completely do the 1st
session if you want). Next Variant human is okay and every other race that is
within my compendium! This is pay to play, for anyone interested in joining or
have any question hit me up on discord:
mysticvhedd#6266