
This campaign isn't meant to become some epic character quest to save the world. This is a campaign set on turning an average NPC character into a PC character, and running through the campaign The campaign is called "Capture" as you start off as a captured human and work your way from there. Each episode can be played as a group, or individually. So there will be no waiting for players needed. I'm forcing players to rely on their wits and skill instead of magically skipping through campaigns with next to no fear of death. You will tentatively creep through dungeon halls, praying nothing hears you. You will carefully check doors and rooms, hoping nothing is trapped. Fearfully you will make your way out of your capture, because you will not have any spells to protect you. No class abilities to save you. No overpowered or minmaxed skills to glide you out. You have less than a handful of points to carefully choose with. The game is not hack and slash. It's carefully weighing options of what can you endure. Solving puzzles in the quiet corners where you hope to be hidden. You are captured, and you must make your way out.