It's not a very clear title but I am a bit frazzled about trying to make this work. I appreciate any kind of advice that can be given. I have a character that's trying to use a macro to "scan" a monster that spits out the percentage chance to hit them. I've got the math figured out but the problem I run into is targeting a player and calculating the attack bonus. I am using 5e and the default character sheet but I cannot seem to find a variable for the "to hit" chance alone. It appears to just calculate like normal by adding the proficiency variable with the strength or dexterity one. I've been using the variable @{target | < target_name > | < attribute_name > | < optional_flags > } but it doesn't seem to allow math where the attribute name feature is. I was hoping to add the two numbers together. I thought I could use the double brackets [[ and ]] thing inside those two bars but that does not seem to work. Ultimately, I was trying to add it to the formula below since I need the creatures armor class and the player's to hit chance; [[((21-(@{Target|Creature|npc_ac}-α))/20)*100]] The α sign in the formula is supposed to represent that...which would hopefully spit out a percent chance to hit when working. I'd ideally have a macro for a melee, ranged, and spell attack and fortunately the latter does have a built in variable I can use that seems to work pretty well. If you guys/gals could point in me in some positive direction, it would be greatly appreciated. It's been a bit of a bad week for me so I am not exactly firing on all cylinders. If it can't be done or if you want to call me a dingus, that's okay too it won't hurt my feelings =D