
Eyo, I'm lysander, god I've not dmed a game in eons, so I'd definitely like a co-gm to help me with setting things up for awhile, otherwise, the game may be held off throughout the year while I prepare a lot. SO This is a custom pathfinder adventure, set with all the official lore of golarion. You'll be able to vote on one of three demon lords, each with their own very unique campaign. I'd prefer to do text greatly for a more immersive game, but I may be willing to do a voiced campaign for some. The campaign will be very slowpaced heavy roleplay, preferred the sorta WoD crowd, and others who like slowly investigating around, using free will more than a railed game, and more thoughtful about stuff, I'd actually very rarely prefer to tell you what to do or where to go for some of these campaigns, so expect an incredible amount of free autonomy, this is much more sandbox-y. Feel free to add me on discord if you're interested! Lysander Valerius#2438 So without further ado, the campaigns you can vote for! Orcus Demon Lord of Undeath and Wrath You may be surprised to find out the lord of wrath is actually the most chill and atmospheric of the three campaigns. This adventure will unapologetically use the cultist simulator soundtrack at times, that's how atmospheric this campaign is to be planned. In this campaign the party will all be like family from the start, knowing each other for a decade. You'll also start pretty powerful in this campaign, and high leveled, but that wont be enough to some of the great challenges you'll eventually come to face. Orcus isn't fond of his own minions even, so you best get "really" powerful. This campaign is extremely grandiose, you may end up using siege and warfare mechanics, and creating great constructs. In summery I'd call this the true "Cultist Simulator" experience. The plot: A lifetime ago all were apart of a convent of Sarenrae in Absalom, unfortunately in 4137AR Cheliax laid siege on Absalom, and your convent was outside the walls. Everyone in your convent was either killed, or enslaved taken back to cheliax. What happened in the following years was cruelty beyond what any creature should bare... After around a decade of service your master had passed, you were judged "reformed" and set free. After living in a workers dorm together for a few months you had come across a untranslated black tome of Burrak Karrim, a great necromancer from Osirion, and the only "Champion" Orcus had ever truly taken. The knowledge you gathered from trying to study parts of this book had already given you the knowledge and insight it took other necromancers LIFETIMES to learn. Your path leads to Osirion to try and translate the rest of the tome, and gather Karrim's other lost tomes. Establish a cult, study arcane and eldritch secrets, infiltrate governments and organizations if you will, and bathe this desert in blood. Lamashtu Mother of Monsters and Outcasts In this campaign you'll start in a small village in the worldwound, an outcast or bestial race. You'll start as a low level, and can complete quests given to you from a priest of Lamashtu and earn yourself various mutations instead of the traditional leveling system. Eventually plan to escape the worldwound, and start your own convent of outcasts to take care of. You may be heroes in your own viewpoint, from the horrible atrocities and oppression of the rest of the world. Haagenti Lord of Alchemy and Change In Haagenti's campaign you have alot of free autonomy with character creation, you may just be meeting the party, and have a gathering session. Haagenti's campaign is a true wildcard of randomness, why you follow him is up to you, but you follow him blind always, as reasonable as he may seem. It is always unknowable his motives to you, sometimes you'll be given a grand quest, that you figure will change the world, but does nothing, to being tasked with dropping a banana peel in the streets, and later finding out an entire revolution just broke out soon after. Nevertheless, Haagenti is a kind lord to you and can grant you powerful alchemical secrets, or various gifts of Lycanthropy for your services and loyalty, and you live a far more comfortable life than most. Most of the time anyway. Great for characters with true neutral/chaotic neutral moralities. This is the most "on-rails" campaign than any other.