Just wanted to keep the thread going. I made some random Gem Generators straight from the DM's guide Random Gem Generator &{template:general} {{color=black}} {{name= ORNAMENTAL STONES, Base Value 10 g.p.: 1. Azurite*: mottled deep blue 2. Bonded Agate: striped brown and blue and white and reddish 3. Blue Quartz: pale blue 4. Eye Agote: circles of gray, white, brown, blue and/or green 5. Hematite': gray-black 6. lapis Lazuli*: light and dark blue with yellow flecks 7. Malachite*: striated light and dark green 8. Moss Agate: pink or yellow-white with grayish or greenish "moss markings" 9. Obsidian*: black 10. Rhodochrosite*: light pink 11. Tiger Eye: rich brown with golden center under-hue 12. Turquoise*: light blue-green [[d12]] }} &{template:general} {{color=black}} {{name= SEMI-PRECIOUS STONES, Base Value 50 .gp.: 1. Bloodstone*: dark gray with red flecks 2. Carnelian*: orange to reddish brown (also called Sard) 3. Chalcedony*: white 4. Chrysoprase: apple green to emerald green 5. Citrine: pale yellow brown 6. Jasper*: blue, black to brown 7. Moonstone: white with pale blue glow 8. Onyx': bands of black and white or pure black or white 9. Rock Crystal: clear 10. Sardonyx*: bands of sard (red) and onyx (white) orsard" 11. Smoky Quartz: gray, yellow, or blue (Cairngorm), all light 12. Star Rose Quartz: translucent rosy stone with white "star" center 13. Zircon: clear pale blue-green [[d13]] }} &{template:general} {{color=black}} {{name= FANCY STONES, Base Value 100 to 500 g.p. : 1. Amber: watery gold to rich gold (100) 2. Alexandrite: dark green (100) 3. Amethyst: deep purple (100) 4. Aquamarine: pale blue green (500) 5. Chrysoberyl: yellow green to green (100) 6. Coral*: crimson (100) 7. Garnet: red, brown-green, or violet (the most prized) (100) (500) 8. Jode: light green, deep green, green and white, white (100) 9. Jet*: deep black (100) 10. Pearl': lustrous white, yellowish, pinkish, etc. to pure black (the most prized) (1 00) (500) 11. Peridot: rich olive green (Chrysolite) (500) 12. Spinel: red, red-brown, deep green, or very deep blue (the most prized) (100) (500) 13. Topaz: golden yellow (500) 14. Tourmaline: green pale, blue pale, brown pale, or reddish pale (100) [[d14]] }} &{template:general} {{color=black}} {{name= GEM STONES, 1,000 or more g.p. Base Value: 1. Black Opal: dark green with black mottling and golden flecks 2. Block Sapphire: lustrous black with glowing highlights (5,000) 3. Diamond: clear blue-white with lesser stones clear white or pale tints 4. Emerald: deep bright green 5. Fire Opal: fiery red 6. Jacinth: fiery orange (Corundum) (5,000) 7. Opal: pale blue with green and golden mottling 8. Oriental Amethyst: rich purple (Corundum) 9. Oriental Emerald: clear bright green (Corundum) (5,000) (5,000) 10. Oriental Topaz: fiery yellow (Corundum) 11. Ruby: clear red to deep crimson (Corundum) (5,000) 12. Sapphire: clear to medium blue (Corundum) 13. Star Ruby: translucent ruby with white "star" center 14. Star Sapphire: translucent sapphire with white "star" center [[d14]] }} Critical hit (KEEN) Template (I know its 3.5 rules but just in case you wanted to add some flavor to your game.) Just replace the (2) to correspond with the weapon of choice. The critical hit would show up on a 17,18,19,20 -- (Green Box) &{template:attacks} {{color=@{selected|color_option}}} {{name=@{selected|character_name}}} {{subtag=@{selected|repeating_weapon_$2_WeaponName}}} {{AC Hit= [[@{THAC00}-(1d20cs>17 + @{selected|repeating_weapon_$2_ToHitBonus}[BON] + @{selected|repeating_weapon_$2_MagicBonus}[MAG] + ?{To Hit Modifier?|0}[MOD]) ]]}} {{damage1vsSM=[[@{selected|repeating_weapon_$2_DamageSmallMedium} + @{selected|repeating_weapon_$2_AttackDmgBonus}[BON] + @{selected|repeating_weapon_$2_MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] ]]}} {{damage1vsL=[[@{selected|repeating_weapon_$2_DamageLarge} + @{selected|repeating_weapon_$2_AttackDmgBonus}[BON] + @{selected|repeating_weapon_$2_MagicBonus}[MAG] + ?{Damage Modifier?|0}[MOD] )]]}} {{WeaponNotes=@{selected|repeating_weapon_$2_WeaponNotes}}} @{selected|repeating_weapon_$2_whisper_to-hit}