Hi, Looking to include the ammo tracking from the 5e OGL script so it works with my powercards macro. I have a powercards macro for my players so they can click on the token they want to attack. It does the required rolls and applies damage to the token if they hit as well as having a visual and sound effect. The problem with it is that as they are using a macro not interacting with the character sheet it no longer triggers the ammo tracker reducing their ammo. Does anyone think its possible to add some code to the macro that will trigger the ammo tracker from the 5e OGL script? The script is below and thanks for any advice. !power {{ --name|Squocka fires his Longbow --leftsub|Ranged Attack --rightsub|120/600 ft Range --@{target|npc_name} --Attack:|[[ [$Atk] ?{Attack|Standard,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1} + @{selected|dexterity_mod} +@{selected|pb} ]] vs AC @{target|bar2} --?? $Atk >= @{target|bar2} AND $Atk.base <> 20 ?? Damage:|[[ [$Dmg] 1d8 + @{selected|dexterity_mod} ]] --?? $Atk.base == 20 ?? Critical Hit|[[ [$CritDmg] 2d8 + @{selected|dexterity_mod} ]] --soundfx|_audio,play,nomenu| --vfx_opt|@{selected|token_id} @{target|token_id} beam-smoke --?? $Atk >= @{target|bar2} AND $Atk.base <> 20 ?? alterbar1|_target|@{target|token_id} _bar|1 _amount|-[^Dmg] _show|all --?? $Atk.base == 20 ?? alterbar2|_target|@{target|token_id} _bar|1 _amount|-[^CritDmg] _show|all }} !sfx volume:50 song:arrow action:play Thanks for your help.