
Well, I've never DM'd before, but I have a short-ish adventure I'd like to try out. The players are playing a pre-established group of 6 level 15 adventurers, and will have a railroaded story, with a predetermined ending. I have two people so far and need four more who would be willing to play along. The two players are playing a Firbolg Wild Magic Sorcerer and a Tortle Ranger, the remaining four characters are: A Firbolg Paladin (The leader of the party) An Air Genasi Valor Bard A Tiefling Dreams Druid A Lizardfolk Ancestor Barbarian Stats and character building are up to the players and multiclassing is possible, however the class a character is listed as must be the highest level of any multiclassing. Each character will begin with one Legendary item, two Rare items, and three items of common or uncommon rarity, along with four potions of Greater Healing. The Paladin will not get to pick a legendary item, but starts with a homebrew sword to use, tied to her character. The game should last at most 4 sessions, I feel, and will be almost entirely combat, with any RP involved being between party members, with the games taking place on Thursdays around 8PM EST and lasting until someone has to leave. Some basic rules though. Be kind, polite, and respectful Let other players play their characters (and deal with the consequences for their actions) Be mindful of other's time and allow them to take the lead if they desire I may forget a ruling, and if so please remind me, but if I rule differently then respect that decision Avoid political discussions please, I find them tedious and it could detract from other's experience If you have any questions feel free to ask! One of the players will not be available for a couple weeks, but it should be clear after that. If it matters to anyone, I'm 23 and male, with a few years of D&D experience, but very minimal social experience and autism, so I may be awkward and fumble over my words or otherwise have trouble saying exactly what I mean.