
Welcome to Cauldron! A metropolis of merchants built into the caldera of a long-dormant volcano, the city is home to peoples of different races and creeds. Although rather peaceful, Cauldron is no stranger to violence, larceny and intrigue. The recent events taking place in the city, however, have started stirring this melting pot, threatening its delicate balance. In general, life in Cauldron is good. The town guard deals with local troublemakers bul leaves the bigger problems (like marauding monsters) to the Lord Mayor or one of the many churches in town. Both the Lord Mayor and the priests of Cauldron periodically hire adventurers to deal with such problems directly. Townsfolk are generally pleased with the Lord Mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victims' homes were stripped of portable valuables. It seems that no place is secure. The adventuring group now known as Cauldron's Edge has successfully identified the source of the kidnappings and were able to rescue a couple citizens from an underground slave market. They put a stop to the whole operation, but more trouble was waiting for them back at the surface, for the city now deals with a "goblin infestation". The campaign In this game we are playing through the Shackled City Adventure Path. It's a full campaign composed of 12 consecutive and connected adventures set in the city of Cauldron (and its neighboring areas) that are meant to take characters from level 1 to 20. Originally published for the third edition of Dungeons & Dragons through the Dungeon magazine (a bi-monthly magazine with complete adventures for Dungeon Masters to use), the series was revised and compiled into a hardcover published in 2005. Though conceived and directed by Chris Thomasson back in 2003, the adventures were written by great names of the time, such as Christopher Perkins, David Noonan, James Jacobs and Jesse Decker. Received with great critical acclaim, this campaign is still often recommended for those who are yet to be introduced to 3.5, as well as veteran players who want a good challenge. Set in the generic world of Greyhawk (also known as "3.5 standard"), there's minimal lore to be learned, making things quite simple for players and DMs alike. The campaign also doesn't have a specific "theme", easily welcoming adventurers of all sorts, be they in it for the glory, the coins or the blood. The game As we have just concluded the first adventure, all characters are lvl 4. We are looking for two more players right now who will start at lvl 4. Since this campaign is meant to be challenging, we are aiming to always have 5 players. Given that the campaign is centered in a small city that often attracts adventurers, introducing a new character will be easy. Currently, the party consists of: Buster - tibbit psychic rogue "Smitty" - elf scout Yin - human cleric of Pelor Schedule: Wednesdays 07:30 EST (3h long) The following links contain more information about specific topics: House rules Character creation Context & lore About my service Contact This game will require payment to the Game Master at a rate of 8,00 USD per player per session, paid via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.