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INTEREST CHECK - [18+] [FREE] [VOICE] - 5E Low Level Adventure - Homebrew World - No Experience Required

Hello. My name is Masha'to Forgekeeper. You clicked my thread. Prepare to read!  Timing Out the gate let me say that if this takes off, I will be looking to run a Sunday afternoon/evening game based on US Central Time Zone. I work as an automotive leasing consultant, and Sundays are the only day my dealership is closed. I would like to have something to do on the weekend in my free time and to find others who have the same general window. I am open to the hours for a pretty broad range, and will work with the group to find a slot that brings everyone together to tell the best story we can.  About the GM Good morning, afternoon, evening, and night. It's the internet. I don't know when you're going to read this, so I have to cover my bases.  My name is George, but in most online communities, Roll20 included, I have adopted the name Masha'to or just Masha. I've been playing D&D and other RPG systems since the launch of third edition back in 2000 in my high school days. Over the last few years, I've been running Legend of the Five Rings and Pathfinder almost exclusively with a small splash of playing in some fifth edition games. When fifth edition first launched I was a part of my local gaming store's Adventurer's League, but it closed before the chronicle could come to an end for everyone.  All these years later... I'm considering running a small, player-centric game using the fifth edition rules to get my bearings again. So I come to the community looking for a few people who want to sit down and play a casual game with a serious tone.  The Outline - Meta I would like to pick up with a group of second-level adventurers, as few as three, but no more than five. However, exceptions have been made for a significant other joining in previous games, but five is my personal comfort zone to keep every player actively engaged and to have their own " moment in the spotlight " during sessions. Ideally, we would have a short story arc of two to three sessions that work to establish a relationship beyond basic mercenary mentality and forge bonds for the players to want  to work with one another in the future. Following these initial sessions, I would like to move forward with the story of the players becoming a little older and wiser, and gaining a level or two to represent the time spent together.  I personally want this opportunity to better see how the players come together and work, and establish more of their own personalities at the table. If the group builds a common desire to world build, or dragon hunt, or politick... it allows me the chance to tailor the next piece of the story to those ideals. We all come to the table with expectations, but all experienced players know how quickly some of those can change when you get the right PC in your group to push you. Perhaps a paladin takes on a squire who becomes immeasurably important to them, or the cleric feels a need to redeem a villain who escapes or atone for that failure. I like my games to highlight the player's wants and needs.  Personally, I still subscribe to the older school of thought that most games have the best conclusions in the "middle levels" of play. With that in mind, should this become a long-lasting chronicle, I intend to bring the story to a fitting conclusion in the level 9-12 range. If you're looking for a level 20, plane-jumping, god-slaying opportunity, I will not be the one to scratch that itch. If something along the lines of a Beholder, Ice Devil, or Adult Dragon are more along your scale, then have I got good news for you! The Setting Our story begins in Fort Rechar (reh-KAR), a once small military outpost on the northern borderlands of the Duchy of Priral (PRY-rahl), within the Kingdom of Elan (E-lun). Fort Rechar was an expedition outpost seeking out threats on the northern border that grew into a trading outpost after the discovery of a number of gold veins in the nearby foothills of the Dotham (dah-THUM) Mountain range. Now it is a small frontier city overseen by Count Findley Elliot, a mage of no small skill. Fort Rechar is a peaceful community with a strictly enforced code of laws and protected by a well-organized guard known as the Ironheart.  Fort Rechar is supplied fresh water from the Dotham River, which powers a local lumber mill. The area around the city is mostly cleared into farms for wheat, millet, and flax as well as grazing lands for cows which supply a large dairy supply. Sheep and lamb production is notable for the wool it provides to the area for the long winters. To the north is the dense Howling Forest, which expands beyond the borders of the Duchy into the unknown, but is believed to eventually meet with the frozen glaciers of the Dotham Mountains or a vast frozen sea.  Religion is heavily prevalent in the Kingdom, and for ease of new players, will draw from the classic Gods of Greyhawk. There is no official religion within the Kingdom. The Duchy heavily favors the worship of Pholtus, god of light and law, while Fort Rechar's history as a military outpost has left a strong presence of Hextor's worship as the god of war. Though in generations past, this is more in memory of where the city began. The Ironheart worships St. Cuthbert with the highest veneration, Count Findley openly reveres Ulaa as do a number of local noble families, all while the city openly maintains a Cathedral dedicated to Ehlonna, Fharlanghn, and Pelor. Almost all other deities have known shrines around the city to receive prayers with the exceptions of Vecna, Tharizdun, and Iuz who have no publically known shrines.  In Conclusion  If you've stuck with me through all these ramblings this morning as I've collected my thoughts;      You have my thanks. I would love feedback and questions from anyone to help work bring a little more life into this budding world. I hope to see some great interest from players who want to jump into a chronicle and tell a great communal story about inexperienced adventurers carving out their place in the world and leaving a mark on our fictional history. I look forward to reading every single reply here! 
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Question and Answers Are all official books allowed? Setting specific books will not be allowed. Since this is still in the planning stages, I don't have a definitive list, but I anticipate the use of Volo's Guide to Monsters, Xanathar's Guide to Everything, Tome of Foes, and Tasha's Cauldron of Everything. I am open to reviewing other books on request but prefer the "less is more" approach. 
I am very interested. One big question is are all official books allowed. I have been wanting to play an Aasimar Circle of the Stars druid.
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I'd certainly be down to play. I'd have to think on a character. Probably an rouge or a bard or something. But I have always been someone who'll play whatever the party needs.  Super interested in a game. -D
Fred N. said: I am very interested. One big question is are all official books allowed. I have been wanting to play an Aasimar Circle of the Stars druid. Hello Fred! Thank you for the interest and the question.  I've long been a subscriber to the idea that "less is more." Since I'm looking at a game that may very well include new players on their first character, I'd rather keep the options a little thinner than anything and everything. I am open to using more than just the PHB, but that is going to depend on the players who express interest, and who are asked to join the virtual table. I'm also going to avoid setting specific material like the Explorer's Guide to WIldemount or the Guildmaster's Guide to Ravnica since those pull from other existing settings and material. 
I sent you a pm
Hello, I would love to play in your campaign. I am not new and have been in many short and long term campaigns over the last 10 years. I love a good mix of exploration, roleplaying and combat. I would happy to do an interview over discord if you wish. 
Zero and Kin,  Thanks for your PM and comment respectively. I appreciate the interest in jumping on board with this story.  As it sits, I'm still in the early planning stages and have little worked out besides what you've read here, plus a couple of images that are serving as inspiration for the area and story.  I'm hoping to get some active feedback on the idea presented for the community before I lock in my plan to run. It's definitely not far from guaranteed, but it hasn't been realized just yet. If this moves forward, which I'm feeling like it will, there will be a link here to the game page to tell me about yourselves and what you bring to the virtual table.
Tugging this back off page two to see if anyone has any interest, comments, concerns, or even complaints. Would greatly appreciate feedback from all sides. 
Sounds quite interesting so far. I like the idea of planning to stay at low levels and dealing with problems that matter to the people rather than the whole plane. Most games end before reaching high levels anyway, so planning to stay at lower levels can be a good way to avoid disappointment. A couple questions: 1. I'd recommend nailing down the start time and duration of sessions really early in the process. It seems like a technicality, but its the thing that is the most quickly going to make your game work or not work for potential players. 2. It could help to share a couple sentences about the first quest hook. What can players expect to get up to in the first session? Where do the adventurers fit into the world? 3. What mix of game styles do you like to run? (Conversation/exploration/combat) 4. What maturity rating are you comfortable with for the game? Are any sensitive topics off limits or things you want to explore? I'll keep an eye out for the game as it forms up.
Qilad said: Sounds quite interesting so far. I like the idea of planning to stay at low levels and dealing with problems that matter to the people rather than the whole plane. Most games end before reaching high levels anyway, so planning to stay at lower levels can be a good way to avoid disappointment. A couple questions: 1. I'd recommend nailing down the start time and duration of sessions really early in the process. It seems like a technicality, but its the thing that is the most quickly going to make your game work or not work for potential players. 2. It could help to share a couple sentences about the first quest hook. What can players expect to get up to in the first session? Where do the adventurers fit into the world? 3. What mix of game styles do you like to run? (Conversation/exploration/combat) 4. What maturity rating are you comfortable with for the game? Are any sensitive topics off limits or things you want to explore? I'll keep an eye out for the game as it forms up. Good morning Qilad. THanks for the questions about the game. I was holding off on trying to pin too specific of a time out the gate. I only do that at this stage because of my want for feedback before getting things too locked in. However, after a few PMs asking about the game, I have gone ahead and created the LFG Listing, and narrowed the game to a Sunday "late afternoon / early evening" game.&nbsp; Regarding the first quest hook, that was also something a little more descriptive that I wanted to hold onto until creating the posting. Since it has been put up to start getting interest, I can add that here as well. The story begins with the wedding of a knight to the daughter of a merchant noble at Fort Rechar during the winter light festival. Players will be traveling to the community to attend the wedding of their friend / companion / relative and the story will unfold around them as they realize the town is not as safe as once thought. To note the style of gaming, I tend towards world exploration and kingdom building myself. But in my time running games of different systems, I know that my expectations aren't that of my players. I include this question for them so I can find a group that wants the same kind of game as one another. This is also part of my decision for keeping lower levels and a moderate-sized community for the setting; big enough to have mysteries, exploration, cults, and even dragons, but not so big that the characters are in the shadows of the King's Royal Guard, the grandwizard of the Magi Academy, and the High Paladin of Pelor and his questing knights.&nbsp; Again, this is more towards the players' interest. There are very very few things that make me uncomfortable in a game. A player's intentions in what they bring to the table is far more of my concern. A racist character who doesn't understand his flaws played by someone trying to play an immoral person is far different than a racist player who self-inserts his hatred at the table.&nbsp; Thanks for raising those points. And to give you more insight, here is the link to the LFG listing here on Roll20.&nbsp;<a href="https://app.roll20.net/lfg/listing/295003/chronicles-at-fort-rechar" rel="nofollow">https://app.roll20.net/lfg/listing/295003/chronicles-at-fort-rechar</a>
I’m very interested in your campaign. I’ve been playing since my little hand could roll dice. (Me and my brother started with the original box set) I love home brew settings, and I’m willing to play any class. Sunday is perfect and I’m in the Central Time zone. I got back into d&amp;d when COVID hit, and I frequently use discord to play.&nbsp;