You play mostly with: Hybrid version of AD&D, based on 1st, 2nd, 3.5 and altered versions of 4E content, but none of their rules... + house rules, and a very specific bloody combat location system based off of an old article in White Dwarf for Top Secret. You play RPG mainly: Google +, Roll 20, Skype. What kind of adventures do you like the most? We play strictly in the original campaign world for D&D, Greyhawk... our adventures are genre based on the characters... vikings, samurai and the Underdark. We have some elf types, some rangers, bards and druids... but primarily all those characters revolve around the setting and timeline of the war. We don't do random dungeon crawling... In an adventure on a scale from 1 to 5 (where 1 is completely useless and 5 foundamental) how important is for you: story(the plot) 3 - we like the plot, but it's not important enough for us to stick to, if we feel there's another way to end it. characters(well built personality) 5 - character jeopardy is fine, but character death is a big deal, we know we can always resurrect, but we'd rather not go down that road, since CON loss is something we use. As far as character definition, it's everything, without motivation, detail, we'd not be playing with such diversity. With our DM, and 4 other players, 3 of whom have at least 30 characters or more. I have close to 125. maps(world and battlemap alike) 2 - we love these, but again, we'd play on old school paper and pencil, not so important. we do like handouts though, seeing what the enemy looks like, I think that is MORE liked than maps. fights(hack and slash) 5 - as I said before, really bloody high combat game. It's more about strategy for us, and in the thick of it, whether we can stay alive... we know how bad it can get in a matter of seconds. It's not phaser bad, but pretty close. We take A LOT of precautions.