while there is the success mechanic, in Only War, on most of the rolls you need to know the degree of success, where simply being under the value counts as the first degree. for instance, 1d100<40 will just return if it was successful or not but, rolling a 10 is vastly different then rolling a 39 in most situations. for instance, firing a full auto weapon at someone, the number of hits, is based off of how many degrees of success you obtained. the problem is you also need degrees of failure at the same time, with being over the number causing your first degree of failure. that bit causes any sort of math algorithm to go haywire. at the very least a absolute value equation would solve this. |1d100-@WeaponSkill|/10+1,but what i would like to see is something like (1d100<40ds10) which would return how many degree's of success/failure you obtained awarding an additional one for every [number after ds].