
Ok, I'm sure this is covered somewhere and that I'm simply doing this wrong but I'm going to dive right in as my search turned up a lot of unhelpful posts. What I am trying to do is create a table that can be rolled against to return a result and a description of that result. Such as: Overload: An overload occurs - Weight 1 Lock Up: The device locks up and must be rebooted - Weight 3 etc. So far it seems the only way to accomplish this is to nest that all in the name entry on the add item portion of the table. The problem I have with this is that when I roll the table the output I get looks like: rolling 1t[Anti-Tech-Aura] ( Boogered: The device locks up, requiring a reboot. This usually takes 1d6 minutes for most devices.) = 0 What I'm wanting it to output is more like: So and So experiences Boogered: Description of the effect I assume at least part of this is to nest the roll into a macro that sets up the output regarding @{Selected|name} exeperiences [table results], but as the output for the table is so ugly even using this results in the same output as the player simply rolling the table to begin with, complete with the 1t[tablename] and the =0 at the end. Is there any way to achieve the output I'm looking for using simply macros or am I once again in the realm of wanting an API script.