Curse of Strahd (Revamped) Game:
D&D 5e Experience: Intermediate Day/Timezone: Wednesday at 7 pm EST/ 6 pm CST/ 5pm MST/ 4pm PST Frequency: weekly, running campaign. Length:
3-hour games Contact info: mysticvhedd#6266 Please note that
Roll20 is not responsible for any payment transactions and cannot enforce any
private arrangements.
Game Link: <a href="https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099" rel="nofollow">https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099</a>
Would be “heroes,” yoked into service by
the charismatic wiles of fate, are led to the roads between worlds. The group
soon finds themselves under the raging storm clouds that frame the ancient
walls of a castle perched high above a rustic, mountain-side village. Thunder pounds the castle’s crenellations,
and howling winds buffet its spires. From the ancient parapets, a silhouetted
turns its gaze down towards the village. Far below, yet not beyond the figure’s
keen eyesight, a party of adventurers has just entered its domain. In a flash
of lighting, its cold lips form the barest hint of a smile. Then, the figure is gone! Only the
howling of the wind fills the midnight air. The master of Castle Ravenloft is
having guests for dinner, and you are invited... Welcome, one and all, to Barovia, a land
shrouded in grim mystery. The Gothic Horror themed adventure is the winner of
the 2016 ENnie Awards. How will you navigate its immersive sandbox? What shape
will your gothic narrative take? This game is a “grimdark” experience saturated
in the tropes of gothic horror; it is not a high fantasy adventure. The
elements that make it stand out from other campaign settings are its use of
fear, horror, and insurmountable odds. Where the typical D&D adventure is
an experience steeped in the tropes of empowerment, this campaign is steeped in
the opposite (at least at first). These are staples of the Ravenloft setting,
and such games are not for everyone! What you can expect from me: I’m an English literature PhD candidate with private play tester
credits in various 5 th edition D&D books and an obsessive passion
for the structures guiding narrative, storytelling, and roleplaying games. I
have had 29 years of experience with D&D, grew up playing 2e, and have DMed
for the vast majority of my tenure as a table-top gamer. I actively oppose the
“competitive-DM” mentality. My goal is not to best my players. Together, as a
group, we will be creating an emergent narrative. I am merely that narrative’s
guide.
Conversely, actions have consequences. If
you start murdering and stealing, expect the world to respond realistically.
Likewise, Barovia is a grimdark sandbox filled with threats that are often too
powerful for a group to defeat when they are initially discovered. If you
choose not to run when the world and I both give you ques suggesting that an
encounter might be too tough for a combative approach, the results of those
choices are yours to deal with. Fair warning, no punches will be
pulled and no decisions retconned!