
Hey roll20-ers! I'm running a Cyberpunk Red game that's about to go into its 2nd session that will feel a lot like a first session. Session 1 was run with the Jumpstart Kit, but this Sunday we're starting with the full Core rules and characters already made. So far a tough-talking Nomad had to fight against corporate interests and turncoat tenants to keep his apartment building (mysteriously inherited) independent and in his own hands. Fighting alongside him is a Fixer with a rebellious, in-your-face approach to negotiations, and they're soon to be joined by a scrawny Netrunner from out-of-town. We run Sunday evenings, and I'll run a game as long as at least 2 players can make it. Those that don't won't get whatever that sessions rewards may be. As GM my promise is to give ample warning for any absences on my part. Got a few travel plans this summer, but I've seen too many groups just lose momentum from skipping too many sessions. I mean, this is my first time playing Cyberpunk, so being reassuring on attendance is all I can offer right now, haha! Comment here, DM me, or hit me up on Discord: bbrake#7969