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Savage Worlds Tabbed Autofire And Bonus To Attack

I really love the ability to select autofire on the sheet. Kudos! I'm having a small problem with the second attack roll. I set autofire on my primary melee weapon after taking Frenzy. However, I created a macro for the weapon that includes a +1 to attack (due to it being enchanted) and when I roll the macro, the second die roll does not include the bonus. Here is the macro: /em swings Shrike in a flurry of bladework! *swish* *hack* &{template:roll} {{trait=@{fightingname}}} {{name=@{character_name} }} {{skill_rank=@{fighting_display} }} {{source=Shrike}} {{skill_roll=[[@{fighting_rank} + @{FightingskillMod}+ @{ModSumEnc}[Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods} + 1[magic weapon] + @{smooth_dice}dF]]}} {{mook=[[1d0+@{wdNum} + @{smooth_dice}dF]]}} {{wild_die=[[ 1d@{fightingwilddie}! + @{FightingMod} + @{FightingskillMod} + @{ModSumEnc}[Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods} + 1[magic weapon] + @{smooth_dice}dF]]}} {{mods=[[1d0+@{absmodenc}+abs(@{traitmods}) ]] }} {{showenc=[[1d0+@{encumbrance}]]}} {{encumbrance=@{encumbrance}}} {{showtt=[[1d0+@{traitmods}]]}} {{ttmod=@{traitmods}}} {{showwounds=[[1d0+@{woundsMod}]]}} {{wounds=-@{woundsMod} }} {{showfatigue=[[1d0+@{fatigue}]]}} {{fatigue=-@{fatigueMod}}} {{showdistracted=[[1d0+@{distracted}]]}} {{distracted=@{distracted}}} {{button=y}} {{DmgRoll=[Roll Damage](~-M3dL_o0Wz1ZI5PxRH1o|repeating_weapons_-M3nWGVR2itsGZcVLK4B_dmg) }} @{Magpie|setmodsenc} @{Magpie|showtraitmods}{{skill_roll2=[[@{Magpie|fightingrollformula}]]}} {{numrolls=[[1d0+?{Number of Skill Dice|2|1}]]}} /fx bubbling-blood @{target|token_id} Here's how the output differs on the two rolls: Attack roll #1: Rolling 1d10! + 0+ 0[Distracted, Wounds, Fatigue, Encumbrance] + 0 + 1[magic weapon] + 0dF = (4)+0+0+0+1+() Attack roll #2: Rolling 1d10! + 0+ 0[Distracted, Wounds, Fatigue, Encumbrance] + 0 = (3)+0+0+0 Any idea what I would need to add or change in my macro to get the two rolls to use the same formula? Thanks in advance!
make skillroll2 the same as skillroll /em swings Shrike in a flurry of bladework! *swish* *hack* &{template:roll} {{trait=@{fightingname}}} {{name=@{character_name} }} {{skill_rank=@{fighting_display} }} {{source=Shrike}} {{skill_roll=[[@{fighting_rank} + @{FightingskillMod}+ @{ModSumEnc}[Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods} + 1[magic weapon] + @{smooth_dice}dF]]}} {{mook=[[1d0+@{wdNum} + @{smooth_dice}dF]]}} {{wild_die=[[ 1d@{fightingwilddie}! + @{FightingMod} + @{FightingskillMod} + @{ModSumEnc}[Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods} + 1[magic weapon] + @{smooth_dice}dF]]}} {{mods=[[1d0+@{absmodenc}+abs(@{traitmods}) ]] }} {{showenc=[[1d0+@{encumbrance}]]}} {{encumbrance=@{encumbrance}}} {{showtt=[[1d0+@{traitmods}]]}} {{ttmod=@{traitmods}}} {{showwounds=[[1d0+@{woundsMod}]]}} {{wounds=-@{woundsMod} }} {{showfatigue=[[1d0+@{fatigue}]]}} {{fatigue=-@{fatigueMod}}} {{showdistracted=[[1d0+@{distracted}]]}} {{distracted=@{distracted}}} {{button=y}} {{DmgRoll=[Roll Damage](~-M3dL_o0Wz1ZI5PxRH1o|repeating_weapons_-M3nWGVR2itsGZcVLK4B_dmg) }} @{Magpie|setmodsenc} @{Magpie|showtraitmods}{{skill_roll2=[[@{fighting_rank} + @{FightingskillMod}+ @{ModSumEnc}[Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods} + 1[magic weapon] + @{smooth_dice}dF]]}} {{numrolls=[[1d0+?{Number of Skill Dice|2|1}]]}} /fx bubbling-blood @{target|token_id} try that, see if it does what you are looking for
Staring at all that code and I passed right over the obvious. Dalton, thank you so much, that works perfectly!