
I'm running a MongTraveller space trader campaign with some friends while simultaneously learning how to GM space-centric games. Needless to say, it's a hell of a long-shot from cozy little D&D adventures which are contained within small areas and full of less relative abnormality. I was wondering about lighting, since the trader crew is going to be visiting a backwater little desert planet orbiting a red sun. Does anyone know any little tricks possible to "tint" the entire area of a map to a specific shade or color of lighting? Red hue is fine now, since it's just a grey-sand desert with red washover, but when they find blue or white dwarf star systems, I wanna really hit that theme home, yknow? Give 'em some razzle dazzle. So far I've tried using object tints with area of effect to essentially flood entire areas into one color, but I'm pretty sure tokens are unaffected. Can I get any input on this here?