Curse of Strahd (Revamped) Game: D&amp;D 5e Experience: Intermediate Day/Timezone: Wednesday at 7 pm EST/ 6 pm CST/ 5pm MST/ 4pm PST Frequency: weekly, running campaign. Length: 3-hour games Start: Running Campaign on session 7 Discord Contact info: mysticvhedd#6266 &nbsp; Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. &nbsp; Game Link:&nbsp; <a href="https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099" rel="nofollow">https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099</a> &nbsp; Would be “heroes,” yoked into service by the charismatic wiles of fate, are led to the roads between worlds. The group soon finds themselves under the raging storm clouds that frame the ancient walls of a castle perched high above a rustic, mountain-side village. Thunder pounds the castle’s crenelations, and howling winds buffet its spires. From the ancient parapets, a silhouetted turns its gaze down towards the village. Far below, yet not beyond the figure’s keen eyesight, a party of adventurers has just entered its domain. In a flash of lighting, its cold lips form the barest hint of a smile. &nbsp;Then, the figure is gone! Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner, and you are invited... &nbsp; Welcome, one and all, to Barovia, a land shrouded in grim mystery. The Gothic Horror themed adventure is the winner of the 2016 ENnie Awards. How will you navigate its immersive sandbox? What shape will your gothic narrative take? &nbsp;This game is a “grimdark” experience saturated in the tropes of gothic horror; it is not a high fantasy adventure. The elements that make it stand out from other campaign settings are its use of fear, horror, and insurmountable odds. Where the typical D&amp;D adventure is an experience steeped in the tropes of empowerment, this campaign is steeped in the opposite (at least at first). These are staples of the Ravenloft setting, and such games are not for everyone! &nbsp; What you can expect from me: I’m an English literature PhD candidate with private play tester credits in various 5 th edition D&amp;D books and an obsessive passion for the structures guiding narrative, storytelling, and roleplaying games. I have had 29 years of experience with D&amp;D, grew up playing 2e, and have DMed for the vast majority of my tenure as a table-top gamer. I actively oppose the “competitive-DM” mentality. My goal is not to best my players. Together, as a group, we will be creating an emergent narrative. I am merely that narrative’s guide. &nbsp; &nbsp; Conversely, actions have consequences. If you start murdering and stealing, expect the world to respond realistically. Likewise, Barovia is a grimdark sandbox filled with threats that are often too powerful for a group to defeat when they are initially discovered. If you choose not to run when the world and I both give you ques suggesting that an encounter might be too tough for a combative approach, the results of those choices are yours to deal with. Fair warning, no punches will be pulled and no decisions retconned!&nbsp;