Curse of Strahd (Revamped) Game:
D&D 5e Experience: Intermediate Day/Timezone: Wednesday at 7 pm EST/ 6 pm CST/ 5pm MST/ 4pm PST Frequency: weekly, running campaign. Length:
3-hour games Start: Running
Campaign on session 7 Discord Contact info: mysticvhedd#6266 Please note that
Roll20 is not responsible for any payment transactions and cannot enforce any
private arrangements. Game Link:
<a href="https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099" rel="nofollow">https://app.roll20.net/forum/post/10182099/looking-for-group/?pageforid=10182099#post-10182099</a>
Would be “heroes,” yoked into service by
the charismatic wiles of fate, are led to the roads between worlds. The group
soon finds themselves under the raging storm clouds that frame the ancient
walls of a castle perched high above a rustic, mountain-side village. Thunder
pounds the castle’s crenelations, and howling winds buffet its spires. From the
ancient parapets, a silhouetted turns its gaze down towards the village. Far
below, yet not beyond the figure’s keen eyesight, a party of adventurers has
just entered its domain. In a flash of lighting, its cold lips form the barest
hint of a smile. Then,
the figure is gone! Only the howling of the wind fills the midnight air. The
master of Castle Ravenloft is having guests for dinner, and you are invited... Welcome, one and all, to Barovia, a land
shrouded in grim mystery. The Gothic Horror themed adventure is the winner of
the 2016 ENnie Awards. How will you navigate its immersive sandbox? What shape
will your gothic narrative take? This game
is a “grimdark” experience saturated in the tropes of gothic horror; it is not
a high fantasy adventure. The elements that make it stand out from other
campaign settings are its use of fear, horror, and insurmountable odds. Where
the typical D&D adventure is an experience steeped in the tropes of
empowerment, this campaign is steeped in the opposite (at least at first).
These are staples of the Ravenloft setting, and such games are not for
everyone! What you can expect from me: I’m an English literature PhD candidate with private play tester
credits in various 5 th edition D&D books and an obsessive
passion for the structures guiding narrative, storytelling, and roleplaying
games. I have had 29 years of experience with D&D, grew up playing 2e, and
have DMed for the vast majority of my tenure as a table-top gamer. I actively
oppose the “competitive-DM” mentality. My goal is not to best my players.
Together, as a group, we will be creating an emergent narrative. I am merely
that narrative’s guide.
Conversely, actions have consequences. If
you start murdering and stealing, expect the world to respond realistically.
Likewise, Barovia is a grimdark sandbox filled with threats that are often too
powerful for a group to defeat when they are initially discovered. If you
choose not to run when the world and I both give you ques suggesting that an
encounter might be too tough for a combative approach, the results of those
choices are yours to deal with. Fair warning, no punches will be
pulled and no decisions retconned!