keithcurtis said: Javier B. said: Hi againg. There is a thing that still confuses me, and sorry for so many questions, I have literaly never done any photo editing. I have a 73x70 map with squared that are 70px each giving us 5110x4900. This maps takes 2.6MB and was trying to reduce the size to 1ish MB. so Playing around I reduced the resolution to 2920x2800 giving me 40px per square and it take 1.1MB The thing is like you mention, roll20 is set at 70px per grid, so if my map has 40px grids, if I create the same ammount of squared on roll20 it is not going to fit in and I will need to resize internally in roll20, which will end up making me lose resolution if I try to match them. How do I sort this out? is there a way to resize without taking px from each grid square? Simple answer, no. Ignoring HD monitors for the moment, 70px per unit(square) is the monitor resolution chosen by Roll20 for 100%zoom. It could be anything, but 70 is what they have chosen. Every graphic displayed is virtually resized on the fly to display at 70 ppu. This is true (though the value may be different) for every graphic everywhere that is told to fit into a certain dimension. You can't have an area on your monitor that has a different sized physical picture element (pixel). Everything is squeezed, stretched or displaying at 1:1. If your graphic has 40 pixels per unit, and the display resolution on Roll20 is 70 pixels per unit, when you stretch it to fit the grid, your 40ppu pixels will be stretched to display at 175%. 1 grid has been stretched to fit 1 grid, but your 40 pixels have been stretched to cover 70 pixels worth of space. This is not a limitation of Roll20, but simply how computer graphics work. This is also not a bad thing. If Roll20 were locked into a 1:1 pixel display you wouldn't be able to zoom into or resize any graphics. Since no people play exclusively on 70ppu maps and 70ppu tokens at 100% all the time, the overwhelming majority of graphics you see are virtually re-sized. If you were to zoom into your 40ppu to 175%, you would see something approximating your original resolution. However, at 100% zoom, your map will be slightly blurry. This is a physical constraint of math. You can't make more with less. If you want to make the file size of your map smaller you have two options: reduce the resolution (as you have done), or increase the level of data compression (my recommendation). If you are saving your map as a jpeg (and you almost always should be), increase the compression (depending on your image editor, this might also be called decreasing the quality or somesuch). In any case, you are always making a compromise. Trying to achieve 1:1 pixel fidelity is a pointless quest. I've simplified the above by ignoring things like HD monitors and the way Roll20 modifies images for performance after they are uploaded (which you want them to do). The principles are sound, though. Wow, Thanks again. I know I have to make a compromise. No issue with that, and that quality will be worse. All you mentioned is pretty much what was my understanding but you did bring up saving more compress or reducing quality, rather than resizing. I think that´s a good idea since if I resize to 40px but then need to stretch out to 70px so that grids match, the stretching will also reduce the quality. The other question that pops up from this and from the testing I am doing right now is. My 73x70 was uploaded to roll20. I created a new page, sized the page to 73x70 and went to that blank page, jumped into the background layer, and dragged my image into the page. As always the image looked tiny when it landed on my blank page so I have to resize it. I select a corner and drag it, and it turns out now my map is more like 70x74 than 73x70. Why could this happen?