Curse of Strahd - Official D&D hardcover campaign! Thursday 7:00 PM PDT - Beginners Welcome! Curse of Strahd - Official D&D hardcover campaign! Thursday 7:00 PM PDT - Beginners Welcome! A
retelling of the original Ravenloft module published by TSR in 1983,
and renowned as one of the greatest Dungeons & Dragons adventures
ever... A story of Gothic horror... Under raging storm
clouds, a lone figure stands silhouetted against the ancient walls of
Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a
sheer cliff at the village below. A cold, bitter wind spins dead leaves
about him, billowing his cape in the darkness. Lightning splits the
clouds overhead, casting stark white light across him. Strahd turns to
the sky, revealing the angular muscles of his face and hands. He has a
look of power-and of madness. His once handsome face is contorted by a
tragedy darker than the night itself. Rumbling thunder pounds the
castle spires. The wind's howling increases as Strahd turns his gaze
back to the village. Far below, yet not beyond his ken, a party of
adventurers has just entered his domain. Strahd's face forms a twisted
smile as his dark plan unfolds. He knew they were coming, and he knows
why they have come-all according to his plan. He, the master of
Ravenloft, will attend to them. Another lightning flash rips
through the darkness, its thunder echoing through the castle's towers.
But Strahd is gone. Only the howling of the wind-or perhaps a lone
wolf-fills the midnight air. The master of Ravenloft is having guests
for dinner. And you are invited... Game Details Campaign: Curse of Strahd (Forgotten Realms) Date: Weekly sessions every Thursday Time: 7:00 PM PDT Place: Virtual tabletop on Roll20, voice chat on Discord Duration: Sessions last 3-4 hours Payment: $15 per player per session via PayPal This
campaign will run a minimum of 6 months. Play will continue on a weekly
basis until the hardcover adventure, supplemental material, and custom
plotlines have been completed. Roll20's required payment
disclaimer: "This game will require payment to the Game Master at a rate
of $15 per session via PayPal. Roll20 is not responsible for any
payment transactions and cannot enforce any private arrangements." Why Pay to Play? Practically
everyone is clamoring to get into a free game online, but there aren't
nearly enough experienced DMs to satisfy the demand. Most people endure
disappointing experiences like this: After spending your valuable
time laboriously filling out applications, you get rejected more often
than not due to the scores of people applying to play each free game.
When you do get accepted, players don't show up or are unprepared.
Sometimes the DM doesn't show up or is unprepared. It's a frustrating
grind to go through time after time, especially when all you want to do
is relax and have fun playing. Here are some of the reasons our professionally-run paid games provide a superior experience: Charging a modest per-person fee virtually eliminates player no-shows. The small fee also ensures that everyone in the group is committed to the session. The maturity level is exponentially higher in paid games. People don't abandon the group and quit the campaign when something doesn't go their way. Our DMs are paid to provide a gaming experience which is eminently more enjoyable than what you would get in a free game. Material
costs associated with running a top-shelf game are covered. Roll20
charges fees for the token, map, and card collections associated with
each module, while the actual hardcover books and DM Guild downloads
must be purchased separately. The DM's Roll20 Pro membership
ensures that players have access to all of the extras, including D&D
5e Compendium integration, API scripts, and more. Custom-designed tokens for your characters are included. Extra help for beginners at no charge. An
immersive experience that includes advanced role-play techniques,
effects, and completely original game materials that aren't available
anywhere else. About Us Dragon Hall Gaming was
founded by a pair of DMs who posses over 70 years of combined D&D
experience. What's more, we don't do this alone. We're proud to lead a
team of dedicated and hard-working Dungeon Masters (Game Masters) who
run the sessions. Players typically have access to at least one of our
founders, plus their table DM, for help with things like character
creation, backstory development, and mechanical Q & A. Our team
works together to provide a wonderful ongoing experience to every
participating player. We take our time customizing each adventure
with story lines and subplots that aren't found in the officially
published material. As a result, even people who have previously played
or run the adventure will enjoy a unique experience that isn't found
anywhere else. Our game preparation is unparalleled. We read and
familiarize ourselves with every detail about a campaign before we even
play the first session. We then review key points before each subsequent
session, all while interweaving character backstories into the written
material. Wizard of the Coast's rule master Jeremy Crawford
encourages people to play D&D with RAF (Rules As Fun) in mind. So
don't be surprised if we place RAF over RAW (Rules As Written).
Creativity is always appreciated and rewarded. Role-playing is
encouraged, but isn't required. Beginners are encouraged to apply, and
will be welcomed into our gaming family with open arms. Job one
for us is to ensure that every single player at the table has a good
time. We take that responsibility very seriously. So if you play through
a campaign with us, it will be a fun experience that you will remember
and cherish well after it's over. A testament to our success is
the fact that virtually every group we have ever hosted has opted to
stay together and play another campaign once their initial one was
completed. Beginners Welcome If you have little or no
experience playing D&D online, don't worry. We will help you with
your character creation prior to the first session at no additional
charge. We can also provide ongoing help as you progress, also at no
additional charge. Request an Invite to Play If you'd like to request an invite to play, then simply send me a private message with the following information: Your name: Your Discord ID (include the number): Campaign name/day/time: Curse of Strahd, Thursday, 7:00 PM PDT Briefly describe what you're looking for in a gaming experience: Your online D&D experience: none / beginner / intermediate / expert Your overall D&D experience: none / beginner / intermediate / expert Do you understand that the game costs $15 per player per session via PayPal? Provide a few details about your character such as name, class, race, and backstory. (It's OK if you haven't decided yet.) Note: If you get an error when trying to message me, then please post your application here in this thread. Don't forget to include your Discord name/number. (Remember, it's cAsE sEnSiTiVe.) <a href="https://app.roll20.net/lfg/listing/295595/curse-of-strahd-an-official-dandd-hardcover-campaign-run-by-a-pro-dm" rel="nofollow">https://app.roll20.net/lfg/listing/295595/curse-of-strahd-an-official-dandd-hardcover-campaign-run-by-a-pro-dm</a>