Thought setting up a hex campaign in Roll20 would be a lot easier than it is turning out to be. I was expecting some basics hex crawl to be implemented in Roll20: 1. Two scales of hex maps overlaid. For example local scale with 1 mi hexes and a regional scale with 5 or 6 mi hexes. The hexes get filled at the smaller 1 mi per hex level, but the lager hexes are still seen. Here's a rough idea: And the player view: That's a lot of objects to maintain in the proper order on the map layer. 2. Fog of war that snaps to hexes. 3. Graphics that snap to hexes. 4. Hexes that are geometrically accurate to align with imported products. In researching some of the problems I encountered, I found that they've been around for a while. For example, the misshapen hexes problem was identified six years ago, leading me to think that Roll20 does not intend to fix it. There is also very little provided by Roll20 in the way of advice or tutorials for how to set up a hex crawl. Or, maybe I just haven't found it. I did look at the excellent Roll20 Master Series by Cody, but did not see any hex-based episodes. Are there any good work arounds for trying to set up a good hex adventure in Roll20? Maybe it's just not worth it in Roll20 right now. If so, is there a better product? Thanks.