Will M. said: @ez2rpg - You are more than welcome, would love to see it at some point. I've been thinking it might be fun and interesting to set up a series of ongoing online sessions for us scriptwriters to show some of our work. Share tips and tricks and how we've leveraged ScriptCards in combination with the various other utility API scripts like TokenMod and Spawn. I'm not sure what the best setup would be, maybe create a new Test/Demo campaign and invite everyone in that is interested and making them co-GMs. Then use Discord for Audio. I'm not an expert on Discord, but I think it might have a screen-sharing capability too. @ Will M. So, for what its worth here's your script with the modifications I've made so far. I've bolded text changes and added italicized and bolded comments to explain what each change does. Would love to hear your feedback. ez2rpg !script {{
--/|___Mark_Token_3.1_____
--#reentrant|MarkToken
--#title|Set Condition/Status
--#titleCardBackground|#932729
--#oddRowBackground|#FFFFFF
--#evenRowBackground|#FFFFFF
--#buttonbackground|#FFFFFF
--#buttontextcolor|#0905f2
--#buttonbordercolor|#FFFFFF
--#debug|0
--@token-mod _config|players-can-ids|on
--&TokenId|@{selected|token_id}
--&tStyle|style="width:100%;padding:1px;border-spacing:0px;border-collapse:collapse;text-shadow: 0px 0px 0px black;border:0px dashed black;"
--&trStyle1|style="border:0px dashed black;"
--&tdStyle1|style="width:50%;text-align:left;background-color:#FFFFFF;font-size:100%"
--&tdStyle2|style="width:50%;text-align:left;background-color:#FFFFFF;font-size:100%"
--=Cond_Col|1
--=Stat_Col|1
--/|Initialize my defined list of StatusMarkers in pairs of values (StatusMarkerId;Name)
--/|This list includes Roll20 Marketplace Markers I purchased. You will need to establish the default Status Markers for your campaigns based on your inventory of markers.
--/|Use !token-mod --|help to see you list /w names. Copy this list down to the Unmark and Clear scrips as well.
--~|array;define;arySM
;blinded::4106672;Blinded
;charmed::4106676;Charmed
;deafened::4106679;Deafened
;exhaustion-lvl-1::4106684;Exhaustion Level 1
;exhaustion-lvl-2::4107417;Exhaustion Level 2
;exhaustion-lvl-3::4107418;Exhaustion Level 3
;exhaustion-lvl-4::4107419;Exhaustion Level 4
;exhaustion-lvl-5::4107420;Exhaustion Level 5
;exhaustion-lvl-6::4178244;Exhaustion Level 6
;frightened::4107424;Frightened
;grappled::4107425;Grappled
;incapacitated::4107435;Incapacitated
;invisible::4107437;Invisible
;paralyzed::4107442;Paralyzed
;petrified::4107443;Petrified
;poisoned::4107444;Poisoned
;prone::4107446;Prone
;restrained::4107451;Restrained
;stunned::4107461;Stunned
;unconscious::4107463;Unconscious
;advantage::4106665;Advantage
;armor-of-agathys::4106666;Armor of Agathys
;baned::4106667;Baned
;bardic-inspiration::4271154;Bardic Inspiration
;bladesong::4106669;Bladesong
;blessed::4106671;Blessed
;blink::4106673;Blink
;blur::4106674;Blur
;booming-blade::4106675;Booming Blade
;cold-resistance::4106677;Cold Resistance
;concentrating::4106678;Concentrating
;cover-half::4107426;Cover Half
;cover-three-quarter::4107462;Cover Three Quarter
;cursed::4178242;Cursed
;dead;Dead
;detect-magic::4217098;Detect Magic
;disadvantage::4106680;Disadvantage
;disease::4269745;Disease
;divine-favor::4106681;Divine Favor
;dodging::4106682;Dodging
;dying::4204637;Dying
;emboldening-bond::4106683;Emboldening Bond
;favored-foe::4107421;Favored Foe
;fire-resistance::4107422;Fire Resistance
;flying::4107423;Flying
;hasted::4107428;Hasted
;hexblades-curse::4107429;Hexblades Curse
;hexed::4107430;Hexed
;hunters-mark::4107431;Hunters Mark
;hypnotized::4107432;Hypnotized
;immunity::4269196;Immunity
;inspiration::4107436;Inspiration
;lightning-resistance::4107438;Lightning Resistance
;mage-armor::4107439;Mage Armor
;mirror-image::4107440;Mirror Image
;on-fire::4107441;On Fire
;poison-resistance::4107445;Poison Resistance
;raging::4107447;Raging
;readied-action::4107448;Readied Action
;reckless-attack::4201818;Reckless Attack
;resistance::4107450;Resistance
;sanctuary::4107452;Sanctuary
;shell-defense::4107455;Shell Defense
;shield-of-faith::4107456;Shield of Faith
;sleeping::4107457;Sleeping
;slowed::4107458;Slowed
;spider-climb::4198604;Spider Climb
;stabilized::4107459;Stabilized
;stealth::4107460;Stealth
;stopped::4268825;Stopped
;warding-bond::4107465;Warding Bond
--~|array;define;aryConditions
;Blinded
;Charmed
;Deafened
;Exhaustion Level 1
;Exhaustion Level 2
;Exhaustion Level 3
;Exhaustion Level 4
;Exhaustion Level 5
;Exhaustion Level 6
;Frightened
;Grappled
;Incapacitated
;Invisible
;Paralyzed
;Petrified
;Poisoned
;Prone
;Restrained
;Stunned
;Unconscious
--/|Run through the array of SMs and break into Condition or Status
--~SM_TokenId|array;getfirst;arySM
--/+Debug|SM_TokenId: [&SM_TokenId]
--:LOOPSTART|
--?[&SM_TokenId] -eq ArrayError|LOOPEND
--~SM_Name|array;getnext;arySM
--/+Debug|SM_Name: [&SM_Name]
--/| Test to see if this is a condition or status
--~COND_INDEX|array;indexof;aryConditions;[&SM_Name]
--/+Debug|Cond_Index: [&COND_INDEX]
--&tbl|[td [&tdStyle1]][rbutton][&SM_Name]::SET_STATUSMARK;[&TokenId]\[&SM_Name][/rbutton][/td]
--?[&COND_INDEX] -eq ArrayError|IS_STATUS|IS_COND
--:IS_COND|
--/| Are we on column 1 or 2?
--?[$Cond_Col.Total] -eq 1|COND_1|COND_2
--:COND_1|
--&tbl|[tr [&trStyle1]] [&tbl]
--=Cond_Col|2
--&tblCond|+ [&tbl]
--^CONTINUE|
--:COND_2|
--&tbl|[&tbl] [/tr]
--=Cond_Col|1
--&tblCond|+ [&tbl]
--^CONTINUE|
--:IS_STATUS|
--?[$Stat_Col.Total] -eq 1|STAT_1|STAT_2
--:STAT_1|
--&tbl|[tr [&trStyle1]] [&tbl]
--=Stat_Col|2
--&tblStat| + [&tbl]
--^CONTINUE|
--:STAT_2|
--&tbl|[&tbl] [/tr]
--=Stat_Col|1
--&tblStat|+ [&tbl]
--^CONTINUE|
--:CONTINUE|
--~SM_TokenId|array;getnext;arySM
--^LOOPSTART|
--:LOOPEND|
--/| Complete the tables based on where we ended up?
--?[$Cond_Col] -eq 1|COND_NO_BLANK_CELLS
--&tblCond|+ [td][/td]
--:COND_NO_BLANK_CELLS|
--?[$Stat_Col] -eq 1|STAT_NO_BLANK_CELLS
&tblStat|+ [td][/td]
--:STAT_NO_BLANK_CELLS|
--/~LenS|string;length;[&tblStat]
--/+Debug2| Length Cond: [&LenC] Stat: [&LenS]
--&tblCond|[t [&tStyle]] [&tblCond] [/tr] [/t]
--&tblStat|[t [&tStyle]] [&tblStat] [/tr] [/t]
--/~LenS|string;length;[&tblStat]
--/+Debug3| Length Cond: [&LenC] Stat: [&LenS]
-->SECTION_HEADER|Mark Conditions
--+|[&tblCond]
-->SECTION_HEADER|Mark Status
--+|[&tblStat]
--X|
--:SET_STATUSMARK|
--~Arg|string;split;\;[&reentryval]
--/+Debug|[&reentryval]
--/+Debug|[&Arg1] [&Arg2]
--&TokenId|[&Arg1]
--&SM|[&Arg2]
--#titleCardBackground|#932729
--#oddRowBackground|#CEC7B6
--#evenRowBackground|#B6AB91
--#Title|[&SM]
--#leftsub|[*[&TokenId]:t-name]
--#rightsub|Status
--#hidecard|0
--C[&SM]
|Blinded:Blinded
|Charmed:Charmed
|Deafened:Deafened
|Exhaustion Level 1:Exhaustion Level 1
|Exhaustion Level 2:Exhaustion Level 2
|Exhaustion Level 3:Exhaustion Level 3
|Exhaustion Level 4:Exhaustion Level 4
|Exhaustion Level 5:Exhaustion Level 5
|Exhaustion Level 6:Exhaustion Level 6
|Frightened:Frightened
|Grappled:Grappled
|Incapacitated:Incapacitated
|Invisible:Invisible
|Paralyzed:Paralyzed
|Petrified:Petrified
|Poisoned:Poisoned
|Prone:Prone
|Restrained:Restrained
|Stunned:Stunned
|Unconscious:Unconscious
|Advantage:Advantage
|Armor of Agathys:Armor of Agathys
|Baned:Baned
|Bardic Inspiration:Bardic Inspiration
|Bladesong:Bladesong
|Blessed:Blessed
|Blink:Blink
|Blur:Blur
|Booming Blade:Booming Blade
|Cold Resistance:Cold Resistance
|Concentrating:Concentrating
|Cursed:Cursed
|Dead:Dead
|Detect Magic:Detect Magic
|Disadvantage:Disadvantage
|Disease:Disease
|Divine Favor:Divine Favor
|Dodging:Dodging
|Dying:Dying
|Emboldening Bond:Emboldening Bond
|Favored Foe:Favored Foe
|Fire Resistance:Fire Resistance
|Flying:Flying
|Cover Half:Cover Half
|Hasted:Hasted
|Hexblades Curse:Hexblades Curse
|Hexed:Hexed
|Hunters Mark:Hunters Mark
|Hypnotized:Hypnotized
|Immunity:Immunity
|Inspiration:Inspiration
|Lightning Resistance:Lightning Resistance
|Mage Armor:Mage Armor
|Mirror Image:Mirror Image
|On Fire:On Fire
|Poison Resistance:Poison Resistance
|Raging:Raging
|Readied Action:Readied Action
|Reckless Attack:Reckless Attack
|Resistance:Resistance
|Sanctuary:Sanctuary
|Shell Defense:Shell Defense
|Shield of Faith:Shield of Faith
|Sleeping:Sleeping
|Slowed:Slowed
|Spider Climb:Spider Climb
|Stabilized:Stabilized
|Stealth:Stealth
|Stopped:Stopped
|Cover Three Quarter:Cover Three Quarter
|Warding Bond:Warding Bond
--+ERROR|[b][c]Status not found![/c][/b]
--:Blinded| turned off sight
--&Marker|blinded::4106672 --#rightsub|Condition
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--+[sm width=25px]blinded[/sm]|You are blind and cannot see.
--+[sm width=25px]advantage[/sm]| • Attack rolls against you have advantage.
--+[sm width=25px]disadvantage[/sm]| • Your attack rolls are at disadvantage.
--+| • You automatically fail any ability check that requires sight.
--^MARK|
--:Charmed|
--&Marker|charmed::4106676 --#rightsub|Condition
--+[sm width=25px]charmed[/sm]|You are charmed.
--+| • You cannot attack your charmer or target your charmer with harmful abilities or magical effects.
--+| • Your charmer has [sm width=25px]advantage[/sm] advantage on any ability check to interact socially with you.
--^MARK|
--:Deafened|
--&Marker|deafened::4106679 --#rightsub|Condition
--+[sm width=25px]deafened[/sm]|You've been deafened, and can no longer hear anything.
--+| • You automatically fail any ability check that requires hearing.
--^MARK|
--:Exhaustion Level 1|
--&Marker|exhaustion-lvl-1::4106684 --#rightsub|Condition --#Title|Exhaustion - Level 1
--+[sm width=25px]exhaustion-lvl-1[/sm]|You are exhausted.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all ability checks.
--+| • An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
--+| • Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature’s exhaustion level by 1
--^MARK|
--:Exhaustion Level 2|
--&Marker|exhaustion-lvl-2::4107417 --#rightsub|Condition --#Title|Exhaustion Level 2
--+[sm width=25px]exhaustion-lvl-2[/sm]|You have now reached the 2nd level of exhaustion:
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all ability checks.
--+[sm width=25px]slowed[/sm]| • Your speed is now halved
--+| • An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
--+| • Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature’s exhaustion level by 1
--^MARK|
--:Exhaustion Level 3|
--&Marker|exhaustion-lvl-3::4107418 --#rightsub|Condition --#Title|Exhausted Level 3
--+[sm width=25px]exhaustion-lvl-3[/sm]| • You have now reached the 3rd level of exhaustion.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all ability checks.
--+[sm width=25px]slowed[/sm]| • Your speed is now halved
--+[sm width=25px]disadvantage[/sm]| • You are disadvantaged on all attack and saving throws
--+| • An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
--+| • Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature’s exhaustion level by 1
--^MARK|
--:Exhaustion Level 4| halved the token's hp
--&Marker|exhaustion-lvl-4::4107419 --#rightsub|Condition --#Title|Exhaustion Level 4
--+[sm width=25px]exhaustion-lvl-4[/sm]|You have now reached the 4th level of exhaustion.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all ability checks.
--+[sm width=25px]slowed[/sm]| • Your speed is now halved
--+[sm width=25px]disadvantage[/sm]| • You are disadvantaged on all attack and saving throws
--+| • Your hit point maximum is now halved
--@token-mod|_set bar1_max|/2
--+|An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
--+|Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature’s exhaustion level by 1
--^MARK|
--:Exhaustion Level 5| halved the token's hp
--&Marker|exhaustion-lvl-5::4107420 --#rightsub|Condition --#Title|Exhaustion Level 5
--+[sm width=25px]exhaustion-lvl-5[/sm]| • You have now reached the 5th level of exhaustion.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all ability checks.
--+[sm width=25px]slowed[/sm]| • Your speed is now halved
--+[sm width=25px]disadvantage[/sm]| • You are disadvantaged on all attack and saving throws
--+| • Your hit point maximum is now halved
--@token-mod|_set bar1_max|/2
--+[sm width=25px]stopped[/sm]| • Your speed is now reduced to zero.
--+|An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
--+|Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature’s exhaustion level by 1
--^MARK|
--:Exhaustion Level 6| turned off vision and set hp to 0
--&Marker|exhaustion-lvl-6::4178244 --#rightsub|Condition --#Title|Exhaustion Level 6
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--@token-mod|_set bar1_current|0
--+|[c]You are [b]☠️DEAD!☠️[/b][/c]
--+|[c]You know, as in[/c]
--+|[c][b]☠️DEAD!☠️ ☠️DEAD!☠️[/b][/c]
--+|[c]No really, you're[/c]
--+|[c] [b]☠️DEAD!☠️[/b][/c]
--+|[c]Unless of course some one revivifies[/c] [c]or resurrects you, because after all[/c]
--+|[c][b]"Nobody dies in 5e"[/b]~ Rocco[/c]
--^MARK|
--:Frightened|
--&Marker|frightened::4107424 --#rightsub|Condition --#Title|Frightened
--+[sm width=25px]frightened[/sm]| • You are frightened!
--+[sm width=25px]disadvantage[/sm]| • You are disadvantaged on all ability checks and attack rolls while the source of your fear is within your line of sight.
--+| • You cannot willingly move closer to the source of your fear.
--^MARK|
--:Grappled|
--&Marker|grappled::4107425 --#rightsub|Condition --#Title|Grappled
--+[sm width=25px]grappled[/sm]| • You are grappled.
--+[sm width=25px]stopped[/sm]| • You're speed is now zero, and you cannot benefit from any bonuses to your speed.
--+|The condition ends if your grappler becomes [sm width=25px]incapacitated[/sm] incapacitated [i](see the condition)[/i].
--+|The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by a ⛈️ [b][i]thunderwave[/b][/i] spell.
--^MARK|
--:Incapacitated|
--&Marker|incapacitated::4107435 --#rightsub|Condition --#Title|Incapacitated
--+[sm width=25px]incapacitated[/sm]| • You are incapacitated
--+|Incapacitated creatures can’t take **actions** or **reactions**.
--^MARK|
--:Invisible| made multi-sided tokens for PCs that side 2 has an invisible token, so I could make them invisible
--&Marker|invisible::4107437 --#rightsub|Condition --#Title|Invisible
--@token-mod| _set currentside|2
--+[sm width=25px]invisible[/sm]|You're invisible
--+| • Invisible creatures are impossible to see without the aid of magic or a special senses.
--+| • For the purpose of hiding, you are heavily obscured.
--+| • Your location can only be detected by the 🔊 you make or any 👣you leave.
--+| • Attack rolls against you are at [sm width=25px]disadvantage[/sm] disadvantage.
--+| • Your attack rolls have [sm width=25px]advantage[/sm] advantage.
--^MARK|
--:Paralyzed|
--&Marker|paralyzed::4107442 --#rightsub|Condition --#Title|Paralyzed
--+[sm width=25px]paralyzed[/sm]|You're paralyzed.
--+| • You are [sm width=25px]incapacitated[/sm] incapacitated [i](see the condition)[/i]
--+| • You cannot move or speak.
--+| • You automatically fail all strength and dexterity saving throws.
--+| • All attack rolls against you have [sm width=25px]advantage[/sm] advantage.
--+| • Any attack that hits you is a critical hit [i](double damage)[/i], [r]**IF** the attacker is within 5 feet of you.[/r]
--^MARK|
--:Petrified| tunred off vision
--&Marker|petrified::4107443 --#rightsub|Condition --#Title|Petrified
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--+[sm width=25px]petrified[/sm]|You're petrified.
--+| • You are transformed, along with any ***nonmagical*** objects you're wearing or carrying, into a solid inanimate substance *(usually stone)*.
--+| • You are [sm width=25px]incapacitated[/sm] incapacitated [i](see the condition)[/i],
--+| • You cannot move or speak, and you are unaware of your surroundings.
--+| • Your weight increases by a factor of ten
--+| • You cease to age.
--+| • All attack rolls against you have [sm width=25px]advantage[/sm] advantage.
--+| • You automatically fail all strength and dexterity saving throws.
--+| • You have [sm width=25px]resistance[/sm] resistance to all damage.
--+| • You have [sm width=25px]immunity[/sm] immunity to all poisons [sm width=25px]poisoned[/sm] and diseases [sm width=25px]disease[/sm], although a poison or disease already in your system is only suspended, not neutralized.
--^MARK|
--:Poisoned|
--&Marker|poisoned::4107444 --#rightsub|Condition --#Title|Poisoned
--+[sm width=25px]poisoned[/sm]|You're poisoned.
--+| • You have [sm width=25px]disadvantage[/sm] disadvantage on all attack rolls and ability checks.
--^MARK|
--:Prone|
--&Marker|prone::4107446 --#rightsub|Condition --#Title|Prone
--+[sm width=25px]prone[/sm]|You're prone.
--+[sm width=25px]exhaustion-lvl-4[/sm]| • Your only movement option is to crawl, every foot of movement while crawling costs 1 extra foot. So, crawling 1 foot in difficult terrain, costs 3 feet of movement. Unless, of course you stand up and thereby end the condition; doing so takes half your speed.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all attack rolls.
--+[sm width=25px]advantage[/sm]| • An attack roll against you has advantage **IF** the attacker is within 5 feet of you.
--+[sm width=25px]disadvantage[/sm]| • An attack roll against you has disadvantage **IF** the attacker is more than 5 feet from you.
--^MARK|
--:Restrained|
--&Marker|restrained::4107451 --#rightsub|Condition --#Title|Restrained
--+[sm width=25px]restrained[/sm]|You are restrained.
--+[sm width=25px]stopped[/sm]| • Your speed becomes zero, and it cannot benefit from any bonuses.
--+[sm width=25px]advantage[/sm]| • All attack rolls against you have advantage.
--+[sm width=25px]disadvantage[/sm]| • Your attack rolls have Disadvantage.
--+[sm width=25px]disadvantage[/sm]| • You have disadvantage on all dexterity saving throws.
--^MARK|
--:Stunned|
--&Marker|stunned::4107461 --#rightsub|Condition --#Title|Stunned
--+[sm width=25px]stunned[/sm]|You are stunned.
--+| • You are [sm width=25px]incapacitated[/sm] [i](see the condition)[/i].
--+[sm width=25px]stopped[/sm]| • You cannot move, and can speak only falteringly.
--+[sm width=25px]advantage[/sm]| • All attack rolls against you have advantage
--+| • You automatically fail all strength and dexterity saving throws.
--^MARK|
--:Unconscious| turned off vision
--&Marker|unconscious::4107463 --#rightsub|Condition --#Title|Unconscious
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--+[sm width=25px]unconscious[/sm]|You are unconscious.
--+[sm width=25px]incapacitated[/sm]| • You are incapacitated [i](see the condition)[/i].
--+[sm width=25px]stopped[/sm]| •You cannot move or speak, and you're unaware of your surroundings.
--+[sm width=25px]prone[/sm]| • You drop whatever your holding and fall prone.
--+[sm width=25px]advantage[/sm]| • All attack rolls against you have advantage
--+| • Any attack that hits you is a critical hit [r]**IF** the attacker is within 5 feet of you[/r]
--+| • You automatically fail all strength and dexterity saving throws.
--^MARK|
--:Advantage|
--&Marker|advantage::4106665 --#rightsub|Status
--+[sm width=25px]advantage[/sm]| You have advantage on all ability throws, attack throws, and saving throws.
--^MARK|
--:Armor of Agathys|
--&Marker|armor-of-agathys::4106666 --#rightsub|Status
--+[sm width=25px]armor-of-agathys[/sm]|A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear.
--+| • You gain 5 temporary hit points for the duration [i](one hour).[/i]
--+| • [b]IF[/b] a creature hits you with a melee attack while you have these temporary hit points, the creature takes 5 cold damage.
--^MARK|
--:Baned| switched on the global_save_active_flag and global_attack_active_flag. NOTE this requires that Bane be setup in the $0 position on the character's sheet
--&Marker|baned::4106667 --#rightsub|Status
--@setattr|_sel _repeating_savemod_$0_global_save_active_flag|1 _silent
--@setattr|_sel _repeating_tohitmod_$0_global_attack_active_flag|1 _silent
--+[sm width=25px]baned[/sm]|You've are baned.
--+| • You must roll [b]1d4[/b] and subtract the number rolled from all attack rolls or saving throws for the duration [i](for up to 1 minute)[/i]
--^MARK|
--:Bardic Inspiration| switched on the global_save_active_flag, global_attack_active_flag, and global_skill_active_flage. NOTE this requires that Bardic Inspiration be setup in the $1 position on the character's sheet for global saves and attacks, but $0 for global skill --&Marker|bardic-inspiration::4271154 --#rightsub|Status
--@setattr|_sel _repeating_savemod_$1_global_save_active_flag|1 _silent
--@setattr|_sel _repeating_tohitmod_$1_global_attack_active_flag|1 _silent
--@setattr|_sel _repeating_skillmod_$0_global_skill_active_flag|1 _silent
--+|You've been inspired through stirring words and/or music of your bards performance.
--+[sm width=25px]bardic-inspiration[/sm]|You've gained one bardic inspiration diee.
--+| • Once within the next 10 minutes, you can roll the [sm width=25px]bardic-inspiration[/sm] and add the number rolled to one ability check, attack roll, or saving throw.
--+| • You can wait until after you roll your **d20** before deciding to use your [sm width=25px]bardic-inspiration[/sm], but must decide before the DM says whether the roll succeeds or fails.
--+| • Once you've used the [sm width=25px]bardic-inspiration[/sm] is rolled, it is gone.
--+| • You can have only one [sm width=25px]bardic-inspiration[/sm] at a time.
--^MARK|
--:Bladesong|
--&Marker|bladesong::4106669 --#rightsub|Status
--+|Provided that you aren’t wearing medium or Heavy Armor or using a Shield.
--+| • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
--+| • You are graced with supernatural speed, agility, and focus up to a minute.
--+| • Your walking speed increases by 10 feet.
--+[sm width=25px]advantage[/sm]| • You have advantage on acrobatics checks
--+| • You gain a bonus to any constitution saving throw you make to maintain your [sm width=25px]concentrating[/sm] on a spell. The bonus equals your Intelligence modifier (minimum of +1).
--+| • The Bladesong ends if you become [sm width=25px]incapacitated[/sm] incapacitate, you don medium or heavy [sm width=25px]mage-armor[/sm], a [sm width=25px]resistance[/sm], or if you use two hands to make an attack with a weapon.
--^MARK|
--:Blessed| switched on the global_save_active_flag and global_attack_active_flag. NOTE this requires that Bless be setup in the $2 position on the character's sheet
--&Marker|blessed::4106671 --#rightsub|Status
--@setattr|_sel _repeating_savemod_$2_global_save_active_flag|1 _silent
--@setattr|_sel _repeating_tohitmod_$2_global_attack_active_flag|1 _silent
--+[sm width=25px]blessed[/sm]|You've been blessed by the gods!
--+| • You may roll **1d4** and add the number rolled to your attack roll or saving throw for the the duration of the spell (up to 1 minute or 10 turns).
--^MARK|
--:Blink| puts a dark tint on token
--&Marker|blink::4106673 --#rightsub|Status
--+[sm width=25px]blink[/sm]|You have blinked out your current plane of existence and appear in the Ethereal Plane
--@token-mod|_set tint_color|#000000
--+| • At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from
--+| • While you are on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in Shades of Gray, and you can't see anything more than 60 feet away.
--+| • While you are on the Ethereal Plane, you can only affect and be affected by other creatures on the Ethereal Plane.
--+| • While on the Ethereal Plane you cannot be perceived by or affected by creatures on another plane, unless they have the ability to do so.
--^MARK|
--:Blur|
--&Marker|blur::4106674 --#rightsub|Status
--+[sm width=25px]blur[/sm]|Your body becomes blurred, shifting and wavering to all who can see you.
--+| • For the duration (up to one minute or 10 turns), attack rolls against you are at [sm width=25px]disadvantage[/sm] unless an attacker is immune to this effect because it has blindsight or truesight.
--^MARK|
--:Booming Blade|
--&Marker|booming-blade::4106675 --#rightsub|Status
--+|You brandish the weapon used in the spell's casting and make a melee Attack with it against one creature within 5 feet of you.
--+|On a hit, the target suffers the weapon attack’s normal Effects and then becomes sheathed in booming energy until the start of your next turn.
--+|If the target [b][i]willingly[/i][/b] moves 5 feet or more before then, it immediately takes 1d8 thunder damage, and the spell ends.
--^MARK|
--:Cold Resistance|
--&Marker|cold-resistance::4106677 --#rightsub|Status
--+[sm width=25px]cold-resistance[/sm]|You gain Resistance to cold damage.
--+| • You take half the damage from any cold damage, for 1 hour.
--^MARK|
--:Concentrating|
--&Marker|concentrating::4106678 --#rightsub|Status
--+[sm width=25px]concentrating[/sm]|You are concentrating on a spell.
--+| • You lose concentration on a spell if you cast another spell that requires concentration.
--+| • Whenever you take damage while you are concentrating on a spell, you must make a constitution saving throw to maintain your concentration. The constitution saving throw DC = 10 OR half the damage you take, whichever number is higher.
--+|[b]IF[/b] you take damage from multiple sources, such as an arrow and a dragon’s breath, [b]THEN[/b] you make a separate constitution saving throws for each source of damage.
--+|You lose concentration on a spell if you become [sm width=25px]incapacitated[/sm] incapacitated OR if you [sm width=25px]exhaustion-lvl-6[/sm] die.
--^MARK|
--:Cursed|
--&Marker|cursed::4178242 --#rightsub|Status
--+[sm width=25px]cursed[/sm]|You have been cursed.
--+| • You are [sm width=25px]disadvantage[/sm] on all ability checks and saving throws made with the cursed ability score.
--+| • While cursed, you are [sm width=25px]disadvantage[/sm] on attack rolls against the person who cursed you.
--+| • While cursed, you must make a wisdom saving throw at the start of each of your turns. If you fail, you waste an action that turn doing nothing.
--+| • A remove curse spell ends this effect.
--^MARK|
--:Dead|
--&Marker|dead
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--@token-mod|_set bar1_current|0
--+|[c]You are [b]☠️DEAD!☠️[/b][/c]
--+|[c]You know, as in[/c]
--+|[c][b]☠️DEAD!☠️ ☠️DEAD!☠️[/b][/c]
--+|[c]No really, you're[/c]
--+|[c] [b]☠️DEAD!☠️[/b][/c]
--+|[c]Unless of course some one revivifies[/c] [c]or resurrects you, because after all[/c]
--+|[c][b]"Nobody dies in 5e"[/b][/c]
--+|[r][i]~ Rocco ~[/r][/i]
--^MARK|
--:Detect Magic| puts a 30 foot blue aura on token
--&Marker|detect-magic
--@token-mod|_set aura1_radius|30
--@token-mod|_set aura1_color|#00ffff
--+[sm width=25px]detect-magic[/sm]|You're detecting magic
--+| • For the duration, up to 10 minutes [i](100 turns)[/i] you can sense the presence of magic within 30 feet of you.
--+| • [b]IF[/b] you sense magic in this way, you use your action to see a faint aura around any visible creature or object in the area that bears magic; and learn its school of magic, if any.
--+| • However, while this spell can penetrate most barriers, it is blocked by:
--+|[c]3 feet of wood or dirt.[/c]
--+|[c]1 foot of stone[/c]
--+|[c]1 inch of common metal[/c]
--+|[c]or a thin sheet of lead[/c]
--^MARK|
--:Disadvantage|
--&Marker|disadvantage::4106680 --#rightsub|Status
--+[sm width=25px]disadvantage[/sm]|You currently have disadvantage on all attack rolls, ability checks, and saving throws
--^MARK|
--:Divine Favor| switched on the global_damage_active_flag. NOTE this requires that Divine Favor be setup in the $0 position on the character's sheet
--&Marker|divine-favor::4106681 --#rightsub|Status
--+[sm width=25px]divine-favor[/sm]|Your deity has empowered you with divine radiance
--@setattr|_sel _repeating_damagemod_$0_global_damage_active_flag|1 _silent
--+| • Your weapon attacks deal an extra 1d4 radiant damage on a hit, for the duration, up to 1 minute (to turns)
--^MARK|
--:Dodging|
--&Marker|dodging::4106682 --#rightsub|Status
--+[sm width=25px]dodging[/sm]|Your dodging, focusing all your attention on avoiding attacks.
--+[sm width=25px]disadvantage[/sm]| • Until the start of your next turn, all attack rolls against you have disadvantage [b]IF[/b] you can see the attacker.
--+[sm width=25px]advantage[/sm]| • You make all dexterity saving throws with advantage.
--+| • You lose this benefit if you become[sm width=25px]incapacitated[/sm] or [b]IF[/b] your movement/speed drops to 0.
--^MARK|
--:Dying| switch off vision and set hp to 0
--&Marker|dying::4204637 --#rightsub|Status
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--@token-mod|_set bar1_current|0
--+[sm width=25px]dying[/sm]|[b]You are Dying![/b] and currently are at [b]0[/b] hit points
--+[sm width=25px]unconscious[/sm]|You are [b]unconscious[/b], cannot move or speak; and are currently unaware of your surroundings. .
--+[smwidth=25px]incapacitated[/sm]|You are incapacitated [i](see condition)[/i]
--+[sm width=25px]prone[/sm]|You are prone and have dropped whatever you were holding.
--+| • You automatically fail all strength and dexterity saving throws.
--+[sm width=25px]advantage[/sm]| • All attack rolls against you have advantage.
--+| • [b]IF[/b] an attacker is within 5 feet of you and hits you it is a critical hit.
--+| • [b]IF[/b] you take any damage while you are at [b]0[/b] hit points, you suffer a death saving throw failure.
--+| • [b]IF[/b] the damage is from a critical hit, you suffer two failures instead.
--+| • [b]IF[/b] the damage equals or exceeds your hit point maximum, you suffer an [b]Instant Death[/b]
--+| • You must start making death saves on each of your turns until you make either:
--+| • [b]3[/b] successful death saves,
--+| • [b]3[/b] failing death saves,
--+| • [b]OR[/b] are either healed or stabilized
--^MARK|
--:Emboldening Bond|
--&Marker|emboldening-bond::4106683 --#rightsub|Status
--+[sm width=25px]emboldening-bond[/sm]|You are bonded!
--+| • [b]IF[/b] you are within 30 feet of your bonded partner
--+| • You can roll [b]1d4[/b] and add the number to any ability check, attack roll, or saving throws
--+| • However, you can only do this once per turn.
--^MARK|
--:Favored Foe|
--&Marker|favored-foe::4107421 --#rightsub|Status
--+[sm width=25px]favored-foe[/sm]|You call upon your mystical bond with Nature to mark a target, which you have hit, as your Favored Enemy for up to 1 minute [i](10 turns)[/i]
--+|The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can roll a 1d4 and add it to the damage dealt by your attack.
--^MARK|
--:Fire Resistance| --#rightsub|Status
--&Marker|fire-resistance::4107422
--+[sm width=25px]fire-resistance[/sm]|You have resistance to fire damage.
--+| • You take half damage from any fire damage for 1 hour.
--^MARK|
--:Flying|
--&Marker|flying::4107423 --#rightsub|Status
--+[sm width=25px]flying[/sm]|You are flying.
--+|[b]IF[/b] You are
--+| • knocked [sm width=25px]prone[/sm]
--+| • have your movement speed [sm width=25px]stopped[/sm]
--+| • or deprived of the ability to move you fall
--+|[b]THEN[/b] you will take 1d6 bludgeoning damage for every 10 feet you fall.
--+|[b]UNELSS[/b] you have the ability to hover or are being held aloft by magic, such as by the fly spell.
--^MARK|
--:Hasted|
--&Marker|hasted::4107428 --#rightsub|Status
--+[sm width=25px]hasted[/sm]|You've been hasted; your movement speed is doubled.
--+[sm width=25px]advantage[/sm]|You have advantage on all dexterity saving throws.
--+[sm width=25px]resistance[/sm]|You gain a +2 bonus to AC
--@token-mod| _set bar3_current|+2 _silent
--+|You gain an additional action on each of your turns. That action can be used only to take
--+| • an attack action [i](one weapon attack only)
--+| • Dash
--+| • Disengage
--+| • Hide
--+| • or use an object action.
--+|When the effect ends, you cannot move or take actions until after its next turn, as a wave of lethargy sweeps over you.
--^MARK|
--:Hexblades Curse|
--&Marker|hexblades-curse::4107429 --#rightsub|Status
--+|Until the curse ends (for up 1 minute) you gain the following benefits:
--+|You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
--+|Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
--+|If the cursed target dies, you regain hit points equal to your warlock level + your charisma modifier (a minimum of 1 hit point)
--^MARK|
--:Hexed|
--&Marker|hexed::4107430 --#rightsub|Status
--+|Until the spell ends (up to 1 hour), you deal an extra 1d6 necrotic damage to the target whenever you hit it with an Attack.
--+|The target has disadvantage on ability checks made with your chosen ability.
--+|If the target drops to 0 Hit Points before this spell ends, you can use a [b]Bonus Action[/b] on a subsequent turn of yours to curse a new creature.
--^MARK|
--:Hunters Mark|
--&Marker|hunters-mark::4107431 sub|Status
--+|You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack.
--+|You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
--+|If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
--+|**At Higher Levels.** When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
--^MARK|
--:Hypnotized|
--&Marker|hypnotized::4107432 --#rightsub|Status
--+|You are charmed for the duration (up to 1 minute).
--+|While charmed by this spell, you are incapacitated and have a speed of 0
--+|The charm ends if you take any damage or if somone else uses an action to shake you out of your stupor.
--^MARK|
--:Inspiration|
--&Marker|inspiration::4107436 --#rightsub|Status
--+|You can expend your inspiration whenever you make an Attack roll, saving throw, or ability check.
--+| Spending your Inspiration gives you advantage on that roll.
--^MARK|
--:Lightning Resistance |
--&Marker|lightning-resistance::4107438 --#rightsub|Status
--+|You gain Resistance to lightning damage for 1 hour.
--^MARK|
--:Mage Armor|
--&Marker|mage-
armor::4107439 --#rightsub|Status
--+|You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.
--+|The target’s base AC becomes 13 + its Dexterity modifier.
--+|The spell ends if the target dons armor or if you dismiss the spell as an action.
--^MARK|
--:Mirror Image|
--&Marker|mirror-image::4107440 --#rightsub|Status
--+|Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
--+|Each time a creature targets you with an attack during the spell’s duration, roll a **d20** to determine whether the attack instead targets one of your duplicates.
--+|If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
--+|A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
--+|A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
--^MARK|
--:On Fire|
--&Marker|on-fire::4107441 --#rightsub|Status
--+|You are on fire and will take 1d6 fire damage on each of your turns until you put it out.
--+|You can end this damage by using your action to make a DC 10 Dexterity check to extinguish the flames.
--^MARK|
--:Poison Resistance|
--&Marker|poison-resistance::4107445 --#rightsub|Status
--+|you gain Resistance to poison damage for 1 hour.
--^MARK|
--:Raging|
--@{selected|token_id}
--@setattr|_sel _repeating_damagemod_$0_global_damage_active_flag|1 _silent
--&Marker|raging::4107447 --#rightsub|Status
--+|In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
--+| - You have advantage on Strength checks and Strength saving throws.
--+| - When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
--+| - You have resistance to bludgeoning, piercing, and slashing damage.
--+|IF you are able to cast spells, you can’t cast them or concentrate on them while raging.
--+|Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
--+|Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
--^MARK|
--:Readied Action|
--&Marker|readied-action::4107448 --#rightsub|Status
--+|First, you decide what perceivable circumstance will trigger your Reaction.
--+|Then, you choose the action you will take in response to that trigger, or you choose to move up to your speed in response to it.
--+|When the trigger occurs, you can either take your Reaction right after the trigger finishes or ignore the trigger.
--+|**NOTE** When you ready a spell, you cast it as normal but hold its energy, which you release with your Reaction when the trigger occurs.
--+|To be readied, a spell must have a Casting Time of 1 action, and holding onto the spell’s magic requires Concentration.
--+|If your concentration is broken, the spell dissipates without taking Effect.
--+|Finally, if your trigger never occurs you loose your readied spell slot.
--^MARK|
--:Reckless Attack|
--&Marker|reckless-attack::4201818 --#rightsub|Status
--+|You throw aside all concern for Defense to Attack with fierce desperation.
--+|Doing so gives you advantage on melee weapon attack rolls using Strength during this turn,
--+|but attack rolls against you have advantage until your next turn.
--^MARK|
--:Resistance|
--&Marker|resistance::4107450 --#rightsub|Status
--+|Once before the spell ends (for up to 1 minute),you can roll a d4 and add the number rolled to one saving throw of your choice. You can roll the die before or after making the saving throw.
--^MARK|
--:Sanctuary|
--&Marker|sanctuary::4107452 --#rightsub|Status
--+|For 1 minute, any creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw.
--+|On a failed save, the creature must choose a new target or lose the attack or spell.
--+|This spell doesn’t protect the warded creature from area Effects, such as the explosion of a Fireball.
--+|IF you make an Attack, cast a spell that affects an enemy, or deal damage to another creature, this spell ends.
--^MARK|
--:Shell Defense|
--&Marker|shell-defense::4107455 --#rightsub|Status
--+|You withdraw into your shell. Until you emerge, you gain a +4 bonus to your AC
--+|You have advantage on Strenght and Constitution Saving Throws
--+|While your in your shell, you are prone, and your speed is reduced to 0
--+|You have disadvantage on Dexterity Saving Throws, and may not take reactions.
--+|The only action you can take is a [b]Bonus Action[/b] to emerge from your shell
--^MARK|
--:Shield of Faith|
--&Marker|shield-of-faith::4107456 --#rightsub|Status
--+|A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the Duration.
--^MARK|
--:Sleeping|
--&Marker|sleeping::4107457 --#rightsub|Status
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--+|This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
--+|Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
--+|Undead and creatures immune to being charmed aren’t affected by this spell.
--+|**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
--^MARK|
--:Slowed|
--&Marker|slowed::4107458 --#rightsub|Status
--+|Your speed is halved, you take a −2 penalty to AC and Dexterity saving throws, and you cannot use your reactions.
--+|On your turn, you can use either an action or a bonus action, not both. Regardless of your abilities or magic items, you cannott make more than one melee or ranged attack during your turn.
--+|If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
--+|A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
--^MARK|
--:Spider Climb|
--&Marker|spider-climb::4198604 --#rightsub|Status
--+|You gain the ability to move up, down, and across vertical surfaces and ceilings, while leaving your hands free, for the duration of the spell (up to 1 hour)
--+|You also gain a climbing speed equal to your walking speed.
--^MARK|
--:Stabilized|
--&Marker|stabilized::4107459 --#rightsub|Status
--&Marker|-dead
--@token-mod|_off has_bright_light_vision has_night_vision emits_bright_light emits_low_light
--+|Stabilzed. You no longer need to make death saves.
--+|You are still unconscious
--+|IF you take any damage while stabilized, THEN you must start making death saves again.
--+|IF you take any damage while you have 0 hit points, THEN you suffer a death saving throw failure.
--+|IF the damage is from a critical hit, THEN you suffer two failures instead.
--+|IF the damage equals or exceeds your hit point maximum, THEN you suffer Instant Death.
--+|IF you are not healed, THEN you will regain 1 hit point after 1d4 hours
--^MARK|
--:Stealth|
--&Marker|stealth::4107460 --#rightsub|Status
--+|While traveling at a slow pace, you can try to move stealthily, as long as you're not in the open, you can try to surprise or sneak by other creatures you encounter.
--+|You have advantage on attack rolls against creatures, IF you are hidden, [b][i]both unseen and unheard[/i][/b].
--+|When you make an attack, you give away your location whether the attack hits or misses.
--+|When you're hiding, there's always a chance a creature will notice you with their [b]passive Perception[/b].
--^MARK|
--:Stopped|
--&Marker|stopped::4268825 --#rightsub|Status
--^MARK|
--:Cover Three Quarter |
--&Marker|cover-three-quarter::4107462 --#rightsub|Status
--+|You have a +5 bonus to AC and Dexterity Saving Throws.
--+|A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
--^MARK|
--:Cover Half|
--&Marker|cover-half::4107426 --#rightsub|Status
--+|You have a +2 bonus to AC and Dexterity Saving Throws.
--+|A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
--^MARK|
--:Warding Bond|
--&Marker|warding-bond::4107465 --#rightsub|Status
--+|You have a +1 bonus to AC and Saving Throws, and resistance to all damage for the duration of this bond (1 hour)
--+|Your bonded partner takes the same amount of damage as you do whenver you're damaged.
--+|The Bond stops if you become separated by more than 60 feet from your bonded partner, or if you bonded partner drops to 0 hit points.
--^MARK|
--:MARK|
--@token-mod|_set statusmarkers|[&Marker] _ids [&TokenId] _ignore-selected
--/@token-mod|_set statusmarkers|[&Marker] _ids [&TokenId]
--X|
--<|
--:SECTION_HEADER|Title
--&hdrstyle_T|style="width:100%;padding:1px;border-spacing:0px;border-collapse:collapse;text-shadow: 0px 0px 0px black;border:1px solid black;"
--&hdrstyle_TR|style="border:0px solid black;"
--&hdrstyle_TD|style="width:100%;background-color:#edf7f0;font-size:110%;font-weight:bold;text-align:center"
--+|[t [&hdrstyle_T]][tr [&hdrstyle_TR]][td [&hdrstyle_TD]][c][%1%][/c][/td][/tr][/t]
--<|
}