The reroll once modifier can handle multiple numbers but only high-end/low-end ranges using the > or < modifiers. So to make it work you have to put 1 and 6 together, which can be done with the modulus (%) operator. So in the following /r ((1d6cs1cf2ro<2 +4)%6+1) 1 & 2 get the rerolled once treatment but the mathematical operations would convert those values into 6 & 1 respectively. The remaining 3,4,5,6 become 2,3,4,5. So all numbers are represented and the 6 & 1 are both marked as reroll once. Note this only works for 1d6 and not higher amounts of dice.